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system-of-units's Introduction

  • 👋 Hi, I’m @pierre-auguste
  • 👀 I’m interested in 3D (blender, Unreal Engine, webGL, ...), PHP, Linux, a little of C++ (but templating is hard).
  • 🌱 I’m currently learning to live outside my computer.
  • 💞️ I’m looking forward to discover your sources to learn how it's done.
  • 📫 How to reach me ? Late at night.

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system-of-units's Issues

Developers, experiments to complete.

Dear developpers,
Here is the list of all experiements we are working on. Those with a classname (SOU_...) already exists. Create the others.

Main experiences :

  • Second
  • Meter
    • Definition (SOU_Define_LightSpeed)
    • Experiment (SOU_Exp_LaserRule)
  • Ampere
    • #30
    • Experiment (SOU_Exp_Josephson)
  • Kilogram
    • Definition (SOU_Define_PlanckConstant)
    • Experiment (SOU_Exp_KibbleBalance)
  • Mole
    • Definition
    • Experiment (SOU_Exp_Avogadro)
  • Kelvin
    • Definition
    • Experiment (SOU_Exp_AcousticGasThermometry)
  • Candela
    • Definition
    • #40

Others or not used yet :

update website

Website :

  • buy the domaine name
  • copy/build the site (html only)
  • move pictures from wiki to the new website

System of Units' Webnews :

  • Hello world
  • Add git repository

Experiment (SOU_Exp_Candella)

From chatGPPT :

To explain the candela, the unit of luminous intensity, you can create a virtual experience that allows users to visualize and understand how luminous intensity is perceived and measured. Here’s a suggestion for an immersive VR experience:

VR Experience: Understanding the Candela

Introduction to the Experience

The experience begins with a brief introduction explaining what a candela is. Include information such as:

  • The candela is the unit of measurement for luminous intensity, which is the power of light perceived by the human eye.
  • It is based on the light emitted by a source of frequency 540×10^12 Hz (green light) with an intensity of 1/683 watt per steradian.

Step 1: Exploring Light Sources

  1. Light Source Room: Users enter a virtual room containing different light sources, such as candles, incandescent bulbs, LEDs, and halogen lamps.
  2. Interactivity: They can interact with each light source to see how they emit light and understand that each source has a different luminous intensity.

Step 2: Measuring Luminous Intensity

  1. Using a Virtual Photometer: Users are equipped with a virtual photometer they can point at various light sources to measure their intensity in candelas.
  2. Displaying Measurements: When they measure the luminous intensity, the values in candelas appear on the screen, and a voiceover explains the significance of these measurements.

Step 3: Comparing Luminous Intensity

  1. Comparative Graph: Users can compare the different luminous intensities measured using an interactive graph.
  2. Real-World Examples: Show concrete examples from everyday life where measuring luminous intensity is crucial, such as street lighting, car headlights, and electronic device screens.

Step 4: Effects of Distance and Angle

  1. Distance Variation: Allow users to change the distance between the photometer and the light source to see how perceived luminous intensity changes with distance.
  2. Angle Variation: Let them also modify the angle of measurement to understand the effect of the solid angle (steradian) on the measured luminous intensity.

Conclusion

  1. Summary: The session ends with an interactive summary recalling the key concepts of luminous intensity and the candela.
  2. Interactive Quiz: Offer a short quiz to test the knowledge acquired during the experience.

Technical Elements to Include

  • Realistic Graphics: Use realistic graphics for the light sources and lighting effects.
  • Interactivity: Ensure smooth interactivity so users can easily manipulate instruments and settings.
  • Real-Time Feedback: Provide real-time feedback on measurements and user actions to reinforce learning.

By following this approach, you can create an immersive educational experience that helps users understand the concept of the candela and its importance in measuring luminous intensity.

Radio

  • Build a radio
  • Add music (options)
  • Pitch by scale ?

Test Andrea

  • Intro (plus d'accompagnement pour le départ (gravité, pivot)),
  • "Tout est à l'échelle" n'est pas clair.
  • Bouton pour revenir au milieu.
  • Difficile de lire les textes.
  • Manathan plus clair.
  • Voyager (grand antenne).
  • Revoir poids et mesure.

Scale simulator items translations

This is the first DB I created without knowledge on how the translations work. Then I was lazy, I admit, ... Sorry guys.

To do :

  1. Create ItemsData translation strings table.
  2. Update #34
  3. Translate Items

3D artists, scale simulator's items to blend.

Dear 3D artists,
The more items will be in the scale simulator, the more interresting it becomes. We appreciate help to build the following items :

  • Dollars (already built for a level)
  • Galaxy cluster
  • Eye => receptor
  • Biomass, animals, plants, humains, etc... (forDaniel)
  • Humanity's mass (grand canyon)
  • Paper's format (A1, A2, A3, A4, ...)
  • Smallest Movie By IBM "The Child and his Atom"
  • Continents = globe mask
  • Earth age = How far to be to see the birth

Here is the Blender Git :
https://github.com/pierre-auguste/system-of-units-blender-assets

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