Trying this package at IOS and getting this error using the example code:
** BUILD FAILED **
Xcode's output:
β³
=== BUILD TARGET flutter_appavailability OF PROJECT Pods WITH CONFIGURATION Debug ===
/Users/rodrigoavelino/Dev/flutter/.pub-cache/hosted/pub.dartlang.org/flutter_appavailability-0.0.21/ios/Classes/AppAvailability.m:2:9: fatal error: 'flutter_appavailability/flutter_appavailability-Swift.h' file not found
#import <flutter_appavailability/flutter_appavailability-Swift.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
my flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[β] Flutter (Channel stable, v1.0.0, on Mac OS X 10.13.6 17G4015, locale pt-BR)
[β] Android toolchain - develop for Android devices (Android SDK 28.0.3)
[β] iOS toolchain - develop for iOS devices (Xcode 10.1)
[β] Android Studio (version 3.2)
[β] IntelliJ IDEA Community Edition (version 2018.3)
[β] VS Code (version 1.30.0)
[β] Connected device (1 available)
my Podfile
#Uncomment this line to define a global platform for your project
#platform :ios, '9.0'
#CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def parse_KV_file(file, separator='=')
file_abs_path = File.expand_path(file)
if !File.exists? file_abs_path
return [];
end
pods_ary = []
skip_line_start_symbols = ["#", "/"]
File.foreach(file_abs_path) { |line|
next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
plugin = line.split(pattern=separator)
if plugin.length == 2
podname = plugin[0].strip()
path = plugin[1].strip()
podpath = File.expand_path("#{path}", file_abs_path)
pods_ary.push({:name => podname, :path => podpath});
else
puts "Invalid plugin specification: #{line}"
end
}
return pods_ary
end
target 'Runner' do
#Prepare symlinks folder. We use symlinks to avoid having Podfile.lock
#referring to absolute paths on developers' machines.
system('rm -rf .symlinks')
system('mkdir -p .symlinks/plugins')
#Flutter Pods
generated_xcode_build_settings = parse_KV_file('./Flutter/Generated.xcconfig')
if generated_xcode_build_settings.empty?
puts "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter packages get is executed first."
end
generated_xcode_build_settings.map { |p|
if p[:name] == 'FLUTTER_FRAMEWORK_DIR'
symlink = File.join('.symlinks', 'flutter')
File.symlink(File.dirname(p[:path]), symlink)
pod 'Flutter', :path => File.join(symlink, File.basename(p[:path]))
end
}
#Plugin Pods
plugin_pods = parse_KV_file('../.flutter-plugins')
plugin_pods.map { |p|
symlink = File.join('.symlinks', 'plugins', p[:name])
File.symlink(p[:path], symlink)
pod p[:name], :path => File.join(symlink, 'ios')
}
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
my pubspec.yaml
name: plugin_flutter_availability
description: A new Flutter project.
#The following defines the version and build number for your application.
#A version number is three numbers separated by dots, like 1.2.43
#followed by an optional build number separated by a +.
#Both the version and the builder number may be overridden in flutter
#build by specifying --build-name and --build-number, respectively.
#Read more about versioning at semver.org.
version: 1.0.0+1
environment:
sdk: ">=2.0.0-dev.68.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
flutter_appavailability: ^0.0.21
#The following adds the Cupertino Icons font to your application.
#Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
#For information on the generic Dart part of this file, see the
#following page: https://www.dartlang.org/tools/pub/pubspec
#The following section is specific to Flutter.
flutter:
#The following line ensures that the Material Icons font is
#included with your application, so that you can use the icons in
#the material Icons class.
uses-material-design: true
#To add assets to your application, add an assets section, like this:
#assets:
#- images/a_dot_burr.jpeg
#- images/a_dot_ham.jpeg
#An image asset can refer to one or more resolution-specific "variants", see
#https://flutter.io/assets-and-images/#resolution-aware.
#For details regarding adding assets from package dependencies, see
#https://flutter.io/assets-and-images/#from-packages
#To add custom fonts to your application, add a fonts section here,
#in this "flutter" section. Each entry in this list should have a
#"family" key with the font family name, and a "fonts" key with a
#list giving the asset and other descriptors for the font. For
#example:
#fonts:
#- family: Schyler
#fonts:
#- asset: fonts/Schyler-Regular.ttf
#- asset: fonts/Schyler-Italic.ttf
#style: italic
#- family: Trajan Pro
#fonts:
#- asset: fonts/TrajanPro.ttf
#- asset: fonts/TrajanPro_Bold.ttf
#weight: 700
#For details regarding fonts from package dependencies,
#see https://flutter.io/custom-fonts/#from-packages