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License: MIT License
Example project that demonstrates how to use the existing Steamworks.Net integration in Forge Networking Remastered.
License: MIT License
(First time I open a issue, sorry for the un-structured format)
This steam example is super helpful because it utilizes steam lobbies, and also connecting via the steam network instead of manually NATPunching.
However, there is another use-case someone might have for implementing Steamworks, which is for Invite/Join via the Steam Overlay.
So, a player opens up his friend list and invites a friend, and if the receiving player accepts, they connect. Idk details as to if it should be made by a lobby which is made under-the-hood and auto-connects the 2, but as long as this invite/accept request works, I really think this steam example covers all the basic and common use-cases
Thanks again for this, there is so much useful and digestible info in this, where before this, most ppl just gave up trying to set up their own "boilerplate" code of steamworks, that doesn't even come close to this
Describe the bug
When host closes the game the client is sent back the the main menu with the server list where the host lobby is still visible. The lobby data is updated in a few seconds removing the entry, but the console shows and Argument out of range exception.
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
ForgeSteamworksNETExample.JoinMenu.OnLobbyDataUpdated (Steamworks.LobbyDataUpdate_t result) (at Assets/ForgeSteamworksNetExample/Scripts/JoinMenu.cs:354)
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