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Comments (4)

vorg avatar vorg commented on June 24, 2024

Alternative approach with the downside of needing to do that per entity would be

const entity = createEntity({
   id: "cube1",
   transform: components.transform(),
   geometry: components.geometry(cube()),
   material: components.material({
      inject: {
          AFTER_FILNAL_COLOR: /*glsl*/`gl_FragData[0] = vec4(data.normalView, 1.0);`
      }
   })
})
``

from pex-renderer.

dmnsgn avatar dmnsgn commented on June 24, 2024

Somewhat related issue #249

Q: debugRender, debugMode, renderMode?

Some remarks:
They sound more like boolean properties than string to be injected in shader for program.
Does "mode" suffix has potential to be slightly confusing with standard/line/unlit rendering mode?
"debug" prefix is also a bit restrictive as the property could be used to tweak the output, no necessarily only for debug purpose.

Alternative approach with the downside of needing to do that per entity would be

Sounds a bit more flexible than on the render system (although I understand probably more implementation work) and could be added in a loop if you have many entities :

world.entities.forEach(({ material }) => material?....);

from pex-renderer.

dmnsgn avatar dmnsgn commented on June 24, 2024

Current solution, string replace:

let debugRender = options.debugRender;
if (debugRender) {
let scale = "";
let pow = 1;
let mode = debugRender.toLowerCase();
if (mode.includes("normal")) {
scale = "*0.5 + 0.5";
}
if (mode.includes("texcoord")) {
debugRender = `vec3(${debugRender}, 0.0)`;
}
if (
mode.includes("ao") ||
mode.includes("normal") ||
mode.includes("metallic") ||
mode.includes("roughness")
) {
pow = "2.2";
}
frag = frag.replace(
"gl_FragData[0] = encode(vec4(color, 1.0), uOutputEncoding);",
`gl_FragData[0] = vec4(pow(vec3(${debugRender}${scale}), vec3(${pow})), 1.0);`
);
}

from pex-renderer.

vorg avatar vorg commented on June 24, 2024

We can clean it up a bit but appending debugRender code to FRAG_END hook saving us from one extra string replace.

from pex-renderer.

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