Related Issues (20)
- Add custom attributeMap
- Camera clear color should be in linear space HOT 1
- [v4] material receiveShadows is not used
- PCSS shadows are camera dependent
- Bring light.radius range from 0...shadowMapSize to 0..1
- Line thickness is viewport aspect ratio dependent
- [glTF] xmag and ymag in glTF loaders shouldn't be halved
- Adding hook to material breaks shadows of instanced geometry HOT 3
- Reduce online dependencies in examples HOT 2
- [glTF] alphaMode blend sets depthWrite to false in loaders HOT 1
- Add support for gain maps HOT 2
- Double pass transmission HOT 1
- Alpha blended transmission HOT 1
- Transmission IBL reflection color is wrong HOT 2
- Always use color for bloom source
- Transmission is black when IBL Reflection Probe is not present
- Double Pass Transmission grab texture has black artefacts at high lod when using normalTexture HOT 1
- Allow depthTest and depthWrite in line material
- Check for offsets length before computing geometry.bounds for instanced geometry
- Assimilate empty strings "" as falsy when when checking flags of type "value"
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