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Comments (8)

vorg avatar vorg commented on June 16, 2024

Line rendering would be good to have internally anyway for all the gizmos/helpers.

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dmnsgn avatar dmnsgn commented on June 16, 2024
  • Simple primitive line (aka wireframe) before thick lines?

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vorg avatar vorg commented on June 16, 2024

gl.Lines are supported. It's a not well known feature but it already works out of the box thanks to pex-context

Screenshot 2022-07-14 at 10 35 20

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dmnsgn avatar dmnsgn commented on June 16, 2024

gl.Lines are supported. It's a not well known feature but it already works out of the box thanks to pex-context

Screenshot 2022-07-14 at 10 35 20

But need edges to be computed

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dmnsgn avatar dmnsgn commented on June 16, 2024

Any matcap material needed?

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vorg avatar vorg commented on June 16, 2024

Haven't used Matcap in ages. For quick debug scenes i've used wrapped diffuse with random color per mesh + sometimes shadows (ecs.Draw Base Color and friends)

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dmnsgn avatar dmnsgn commented on June 16, 2024

v4 renderers:

  • standard PBR (default render engine or standardRendererSystem)
  • basic with shadows (basicRendererSystem)
  • thick line rendering via material.type "segments"
  • helper GL lines (could be abstracted)

Could standard and PBR be mixed in the same view?
There is confusion between line and segments (uses lineRenderer).

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