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zsharpgameeditor's Introduction

Z# Game Editor

Inspired by ZGameEditor, this project aims to make game development easier than ever before!

You always wanted to learn OpenGL, but never cared for the intricate details of its low-level API?
Guess what!? Now you can build a 3D game without writing a single line of code!

Main features:

  • A simple, standalone IDE where you can interactively build, preview and test your game
  • Built on the powerful .NET framework and the popular OpenTK library that wraps OpenGL, OpenCL and OpenAL
  • Cross-platform development: The editor and your applications can run on any platform that is supported by OpenTK (including Windows, Linux and Mac OS X). All features work across platforms without recompilation ;)
  • Almost native performance: OpenTK introduces minimal overhead over raw OpenGL
  • 3D graphics and game-play components
  • XML-based project files: only one file for each project
  • Customize your apps with C# scripts (well, these are not really scripts since everything gets compiled)
  • A rich widget collection thanks to the GWEN.Net GUI library
  • Total Freedom: The project is distributed under the permissive MIT/X11 license and is absolutely free.

How to compile (on Windows XP, Vista and 7)

Using SharpDevelop 4.2 or Visual Studio 2010 Express:

  1. Install .NET Framework 4.0 (Download)
  2. [Option A] Install SharpDevelop 4.2 (Download)
    [Option B] Install Visual C# 2010 Express (Download)
  3. Open ZSGameEditor-SharpDev.sln with SharpDevelop 4.2 or VS 2010
  4. Switch to Release configuration (for maximum performance)
  5. Press F5 to Build & Run the editor

Using SharpDevelop 3.2 or Visual Studio 2008:

  1. Install .NET Framework 3.5 SP1 (Download)
  2. Install SharpDevelop 3.2 (Download)
  3. Open ZSGameEditor-VS2008.sln with SharpDevelop 3.2 or VS 2008
  4. Switch to Release configuration (for maximum performance)
  5. Press F5 to Build & Run the editor

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