Inspired by ZGameEditor, this project aims to make game development easier than ever before!
You always wanted to learn OpenGL, but never cared for the intricate details of its low-level API?
Guess what!? Now you can build a 3D game without writing a single line of code!
Main features:
- A simple, standalone IDE where you can interactively build, preview and test your game
- Built on the powerful .NET framework and the popular OpenTK library that wraps OpenGL, OpenCL and OpenAL
- Cross-platform development: The editor and your applications can run on any platform that is supported by OpenTK (including Windows, Linux and Mac OS X). All features work across platforms without recompilation ;)
- Almost native performance: OpenTK introduces minimal overhead over raw OpenGL
- 3D graphics and game-play components
- XML-based project files: only one file for each project
- Customize your apps with C# scripts (well, these are not really scripts since everything gets compiled)
- A rich widget collection thanks to the GWEN.Net GUI library
- Total Freedom: The project is distributed under the permissive MIT/X11 license and is absolutely free.