Comments (5)
We are not stating that, license will be updated soon.
from inline-engine.
The project already open sourced because it's a public repository. Source publicity and license are different terms
from inline-engine.
I have used the term open source as the short term for free and libre open source software.
from inline-engine.
The source code being available does not necesserily mean that it is free ("free" as in GPL). As many game engines do, we may licence it to indie developers and students for free, whereas we charge professionals and studios. An open source licence is not usable for such a model, and until the model is decided (more like until it needs to be decided), the easiest options is to simply deny redistribution of the code.
from inline-engine.
License updated at the bottom of the main page.
from inline-engine.
Related Issues (20)
- Track root signatures and PSOs along with resources
- Volatile and non-volatile pipeline resources
- Make forward render parameters optional HOT 1
- Color<T> arithmetic operators return references HOT 1
- Not compiling HOT 1
- DepthReduction
- DepthReductionFinal
- Pipeline refactor HOT 2
- DepthReductionFinal crashes HOT 1
- Add port names to nodes HOT 1
- Make sure nodes work without a directional light in scene
- Dangerous use of statics
- Logo Proposal HOT 2
- Infinite loop/race condition in coro Fence HOT 1
- API and design improvements for gxeng node system
- Make gxeng Scheduler pull-based HOT 1
- Graph Systems for GameLogic
- Hooks/Phases/Stepsfor Simulation HOT 1
- Clean up entity resources HOT 1
- Clean up entity transform HOT 1
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from inline-engine.