Comments (2)
Wow that's a cool result you got in the image! :)) I created something based on that, and also something based on my own idea, so you tell me what you think of these three variations and if you don't like any of them I can make some more or change anything you'd want to be changed in any of these :)
from inline-engine.
Hello!
Thank you for your interest in the project. We indeed have an idea for the logo, but never actually pursued its proper implementation, so your help would be greatly appreciated. Early in the development, we were testing our renderer with the famous teapot model but we made the mistake of feeding the vertex normals as positions and the vertex positions as normals, which resulted in this image. @hsdxpro jokingly said that this should be our logo, which I at first dismissed, but truth be told, on a second thought I really think it would make a nice and distinct logo.
Please, let me know what you think about our idea, and once again, thanks for contacting us!
from inline-engine.
Related Issues (20)
- Track root signatures and PSOs along with resources
- Volatile and non-volatile pipeline resources
- Make forward render parameters optional HOT 1
- Color<T> arithmetic operators return references HOT 1
- Not compiling HOT 1
- DepthReduction
- DepthReductionFinal
- Pipeline refactor HOT 2
- DepthReductionFinal crashes HOT 1
- Add port names to nodes HOT 1
- Make sure nodes work without a directional light in scene
- Dangerous use of statics
- Infinite loop/race condition in coro Fence HOT 1
- API and design improvements for gxeng node system
- Make gxeng Scheduler pull-based HOT 1
- Graph Systems for GameLogic
- Hooks/Phases/Stepsfor Simulation HOT 1
- Clean up entity resources HOT 1
- Clean up entity transform HOT 1
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from inline-engine.