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oni_mods_bypether's Issues

I have a suggestion

If it can be read in actual time (more frequently than when load game) , like when open the building.
and the resource file can specify a network location, then a more interesting pseudo multiplayer environment can be built.

If you are worried about network problems, you can even use a folder,
and then create a file with special text as a "request"/"assistance".
To avoid the bugs that may occur when multiple players operate on the same file, the players should wait.
so delete a files when players take a item. one item ,one file is associated with one item.

I hope this issue can inspire you. Many ONI players like this multiplayer environment mod very much

Because of my English level, I use translation tools with some modifications. If there is something you don't understand or make you feel uncomfortable, please forgive me.

thank you for reading

Crash because of the dining room ([Vanilla + DLC] Rooms Expanded)

Hello,

Here is a crash (without the space out DLC, full vanilla) : which occurs when I destroy decorations built in a dining room (so not a banquet hall)

I also posted in discussion, this crash on the Steam page of the mod,

thank you in advance
Good luck in solving this problem !

NullReferenceException

UnityEngine.Component.GetComponent[T] () (at <b8388ffefd6046f8a7b4080349da72eb>:0)
RoomsExpanded.RoomTypeMuseumData+<>c.<.ctor>b__3_1 (Room room) (at <5a27d3c3a3074698af5a01f174eaca54>:0)
RoomConstraints+Constraint.isSatisfied (Room room) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
RoomType.isSatisfactory (Room candidate_room) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
Database.RoomTypes.GetRoomType (Room room) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
RoomProber.CreateRoom (CavityInfo cavity) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
RoomProber.UpdateRoom (CavityInfo cavity) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
OvercrowdingMonitor.UpdateCavity (OvercrowdingMonitor+Instance smi, System.Single dt) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
OvercrowdingMonitor.UpdateState (OvercrowdingMonitor+Instance smi, System.Single dt) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <7888ce3a87c24906b6c550663f653f46>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <7888ce3a87c24906b6c550663f653f46>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <7888ce3a87c24906b6c550663f653f46>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <7888ce3a87c24906b6c550663f653f46>:0)
Game.SimEveryTick (System.Single dt) (at <ab4bdc425be2489bb8a9b667082958c0>:0)
Game.Update () (at <ab4bdc425be2489bb8a9b667082958c0>:0)

Game crash after new update

Exception while loading mod pether-pg.RoomsExpanded at C:/Users/USER/Documents/Klei/OxygenNotIncluded/mods/Steam/2348079481. 
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void RoomsExpanded.RoomType_Constructor_Patch::Prefix(System.String id, RoomType[]& upgrade_paths)
  at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x00057] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
   --- End of inner exception stack trace ---
  at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at KMod.UserMod2.OnLoad (HarmonyLib.Harmony harmony) [0x00007] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at RoomsExpanded.ModInfo.OnLoad (HarmonyLib.Harmony harmony) [0x00000] in <5bd329b3adff46fc99c794ab8f424a80>:0 
  at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00222] in <cb20703507b14eea8088dbc44abf7f85>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at KMod.Mod.Load (KMod.Content content) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at KMod.Manager.Load (KMod.Content content) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at Global.Awake () [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at LaunchInitializer.Update () [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
Build: U43-526233-S

Crashes

https://youtu.be/0_eXpxwfV84

MissingMethodException: UnityEngine.GameObject SeedProducer.ProduceSeed(string,int)

(wrapper dynamic-method) SeedProducer.CropPicked_Patch1(object,object)
SeedProducer+<>c.<.cctor>b__15_1 (SeedProducer component, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/SeedProducer.cs:44)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:109)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:146)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
Crop.SpawnConfiguredFruit (System.Object callbackParam) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Creatures/common/Crop.cs:81)
Scheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/Scheduler.cs:113)
GameScheduler.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/scheduler/GameScheduler.cs:38)

Save game crashes if I remove this mod

When removing the mod I sadly get this crash a few seconds in. (will also add this is after first disabling germs in main menu settings) Adding back the mod it works fine. Thought I would share it on hopes its possible to fix my save or just avoid this crash in future maps with this mod. It may also might be related to Diseases Restored mod that I removed a while ago maybe interacting weirdly but after doing a fresh install of the game, no luck. No other mods installed just the base game and this mod. Anyway, much love :3

Crash log:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.Parameter name: indexSystem.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)DiseaseContainers.EvaluateGrowthConstants (DiseaseHeader header, DiseaseContainer& container) (at :0)DiseaseContainers.Add (UnityEngine.GameObject go, System.Byte disease_idx, System.Int32 disease_count) (at :0)PrimaryElement.AddDisease (System.Byte disease_idx, System.Int32 delta, System.String reason) (at :0)Substance.ActivateSubstanceGameObject (UnityEngine.GameObject obj, System.Byte disease_idx, System.Int32 disease_count) (at :0)Substance.SpawnResource (UnityEngine.Vector3 position, System.Single mass, System.Single temperature, System.Byte disease_idx, System.Int32 disease_count, System.Boolean prevent_merge, System.Boolean forceTemperature, System.Boolean manual_activation) (at :0)EntombedItemManager.SpawnObjects (System.Collections.Generic.List1[T] uncovered_item_indices) (at <ad882e55d8ac49379773540ee16f428f>:0)EntombedItemManager.OnSolidChanged (System.Collections.Generic.List1[T] solid_changed_cells) (at :0)World.UpdateCellInfo (System.Collections.Generic.List1[T] solidInfo, System.Collections.Generic.List1[T] callbackInfo, System.Int32 num_solid_substance_change_info, Sim+SolidSubstanceChangeInfo* solid_substance_change_info, System.Int32 num_liquid_change_info, Sim+LiquidChangeInfo* liquid_change_info) (at :0)Game.UnsafeSim200ms (System.Single dt) (at :0)Game.SimEveryTick (System.Single dt) (at :0)Game.Update () (at :0)Build: U48-568201-SD

Combined Conduit Display Crash on Ubuntu 20.04.6

Hi!

I wanted to try your Combined Conduit Display as I was using your Conveyor Rail Display mod on my Windows computer.

I subscribed to all my mods on my Ubuntu one, including Combined Conduit Display.
Launched the game a first time, enable all, and got a crash right after Klei logo.
Long story short, did a lot of scenario and test with mod order, enabling, etc etc. As soon as I activate Combined Conduit Display, it crash on restart.

You will find below two Player.log, they were done on fresh ONI (cache, mods folder and steam workshop folders cleaned). Unsubscribed and re-subscribed, enabling all but yours. restart, enable yours and got those Player.log

With a bunch of other mods, and yours right below the "Mod Updater" in the list.
all_mods_player.log

With only yours and "Mod Updater" (again, right below it)
limited_mod_player.log

I was not really able to understand them so I hope it will help you.
Let me know if I can be of help.

Regards,
Clement.

(PS: I did not try Conveyor Rail Display on my Ubuntu laptop, I could do it if it help you. I'm just gonna get a clean game again without your mod right now so I can play a bit!)

Crash w/ Rooms Expanded

Hello! I can load the game and play until I enable Rooms, then the game crashes before reaching the menu.

I'm playing on the base game with several other mods, including Mod Manager, and Rooms is updated.
I've tried moving it toward the top and bottom of the load list and still get the same crash result.

`NullReferenceException: Object reference not set to an instance of an object

UIDupeRandomizer.Apply (KBatchedAnimController dupe, Personality personality) (at <1726ad14e928409087f7fe566b21e0ff>:0)
UIDupeRandomizer.GetNewBody (System.Int32 minion_idx) (at <1726ad14e928409087f7fe566b21e0ff>:0)
UIDupeRandomizer.Start () (at <1726ad14e928409087f7fe566b21e0ff>:0)
FrontEndBackground.Start () (at <1726ad14e928409087f7fe566b21e0ff>:0)

Build: U44-537329-V`

Thanks.

Rooms expanded & butcher/fishing station

20220630171226_1
20220630171230_1

I'm YolosaurusRex from steam. In the mod options, I've set the aquarium max size up to 256.
The butcher/fishing station mod said that, if using the Rooms Expanded, it should work in the Aquarium room.
I feel like I must have goobed something up, would love your help!

Diseases Expanded Crash on third recipe for mutating virus antivirals

Crashes on the third mutating virus antivirals recipe. On the one that I guess uses the Swamp Chard Heart. I don't own the DLC. Disabled every mod but Mod updater and Diseases Expanded. Mod updater indicates latest update was applied (April 4th).

Crash text and play log attached.
`NullReferenceException: Object reference not set to an instance of an object

SelectedRecipeQueueScreen.GetIngredientDescriptions (ComplexRecipe recipe) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
SelectedRecipeQueueScreen.RefreshIngredientDescriptors () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
SelectedRecipeQueueScreen.SetRecipe (ComplexFabricatorSideScreen owner, ComplexFabricator target, ComplexRecipe recipe) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
ComplexFabricatorSideScreen.ToggleClicked (KToggle toggle) (at <1f4c5a7d658c4522888fade7e74323ad>:0)
ComplexFabricatorSideScreen+<>c__DisplayClass36_1.b__1 () (at <1f4c5a7d658c4522888fade7e74323ad>:0)
Util.Signal (System.Action action) (at :0)
KToggle.Click () (at :0)
KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U46-552078-VD`

Player.log

Thanks and good luck!

Research Requirements crashes with NullRefException

Crashes immediately when research menu is opened after loading a save after having a session during single runtime(aka "start game, load a save, open research menu, close research menu, unpause game, wait few seconds, pause game, load the same save, open research menu, crash").

NullReferenceException

ResearchRequirements.ReqFunc_Misc.AnalyzedGeysers () (at <7679de683e4e47a3af9d95daee0d2cae>:0)
ResearchRequirements.TechRequirements+<>c.<.ctor>b__12_50 () (at <7679de683e4e47a3af9d95daee0d2cae>:0)
ResearchRequirements.TechRequirements+TechReq.ReqUnlocked () (at <7679de683e4e47a3af9d95daee0d2cae>:0)
ResearchRequirements.TechRequirements+TechReq.AllowsResearch () (at <7679de683e4e47a3af9d95daee0d2cae>:0)
ResearchRequirements.TechRequirements+TechReq.GetDescription () (at <7679de683e4e47a3af9d95daee0d2cae>:0)
ResearchRequirements.ResearchRequirements_Patches+ManagementMenu_ToggleScreen_Patch.CreateTechTooltipText (Tech targetTech) (at <7679de683e4e47a3af9d95daee0d2cae>:0)
ResearchRequirements.ResearchRequirements_Patches+ManagementMenu_ToggleScreen_Patch.Postfix (ManagementMenu+ScreenData screenData, ManagementMenu __instance) (at <7679de683e4e47a3af9d95daee0d2cae>:0)
(wrapper dynamic-method) ManagementMenu.ManagementMenu.ToggleScreen_Patch1(ManagementMenu,ManagementMenu/ScreenData)
ManagementMenu.OnButtonClick (KIconToggleMenu+ToggleInfo toggle_info) (at <7c85387979774c9689c9457dc3c9a081>:0)
KIconToggleMenu.OnClick (System.Int32 i) (at <7c85387979774c9689c9457dc3c9a081>:0)
KIconToggleMenu+<>c__DisplayClass18_0.<RefreshButtons>b__0 () (at <7c85387979774c9689c9457dc3c9a081>:0)
Util.Signal (System.Action action) (at <8dba1a99b74f459c88f7abd1e9f3dfd0>:0)
KToggle.Click () (at <8dba1a99b74f459c88f7abd1e9f3dfd0>:0)
KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <8dba1a99b74f459c88f7abd1e9f3dfd0>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <ace52ab8ce9f474083bcc5f2bb26407c>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <ace52ab8ce9f474083bcc5f2bb26407c>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U42-514967-S

Multiplayer Storage crash report

Happened when building a multiplayer storage unit in a second save:
Failed to load SaveLoadRoot Tried to deserialize a class named: KPrefabID but no such class exists
at KSerialization.Manager.GetDeserializationMapping (System.Type type) [0x0001e] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KSerialization.Deserializer.DeserializeTypeless (System.Object obj, IReader reader) [0x00006] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x001e5] in :0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x0003b] in :0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in :0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in :0
at SaveLoadRoot.Load (Tag tag, IReader reader) [0x00000] in :0
at Storage.Deserialize (IReader reader) [0x00000] in :0
at MultiplayerStorage.StorageBinarySerializer.Deserialize (Storage deserialized, System.String path) [0x00000] in <1326e05e014e440cbde4d0b9b966b3ea>:0
at MultiplayerStorage.SharedStorage.OnSpawn () [0x00000] in <1326e05e014e440cbde4d0b9b966b3ea>:0
at KMonoBehaviour.Spawn () [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMonoBehaviour.Start () [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
Build: U37-484114-SD

Game crash when the biobot try to do the Compost

Game crash when the biobot try to do the Compost
Assert failed: Anim overrides containing additional symbols require a symbol override controller.

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at DebugUtil.Assert (System.Boolean test, System.String message) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at KAnimControllerBase.AddAnimOverrides (KAnimFile kanim_file, System.Single priority) [0x00000] in :0
at Worker.AttachOverrideAnims (KAnimControllerBase worker_controller) [0x00000] in :0
at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in :0
at GameStateMachine4+State+<>c__DisplayClass86_01[StateMachineType,StateMachineInstanceType,MasterType,DefType,WorkableType].b__0 (StateMachineInstanceType smi) [0x00000] in :0
at GameStateMachine4+State+<>c__DisplayClass85_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in :0
at GameStateMachine4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at GameStateMachine4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in :0
at GameStateMachine4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 at GameStateMachine4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (StateMachineInstanceType smi) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in :0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at Navigator.Navigator.Stop_Patch1 (Navigator , System.Boolean , System.Boolean ) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at Navigator.Navigator.AdvancePath_Patch0 (Navigator , System.Boolean ) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at Navigator.SimEveryTick (System.Single dt) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 at BucketUpdater1[DataType].Update (DataType data, System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in :0
at Game.Game.Update_Patch2 (Game ) [0x00000] in :0
Build: U50-583750-S

Irregular crashing since August 2nd update

I know there's nothing a developer hates to hear more than a non-specified crash; I've tried, but I haven't been able to isolate the conditions that cause it. Other than that it seems to happen more often with the game paused. The crash log has looked similar every time. It's attached.

Crash Log ONI 08-06-2022.txt

Thanks for all your work on the mod. It really is wonderful when it's working.

How do I add an Icon to be used by Configurable Build Menus?

Like, where do I put the file, and what pixel dimensions need to be used?

Additionally, where are the game Icons stored? You use the "icon_errand_art" icon for your default config, but it doesnt seem to be included in the mod files, implying that it was already in the game. Is there a list of those icons somewhere?

Disabling Mutant Virus causes intermittent crashes

As a consequence of the Unstable Virus getting into the air and not going away, I disabled it via the mod options.
Afterward, the game suffers from intermittent crashes. Sometimes they happen once a cycle, other times only a few minutes of unpaused time seems to be enough.

When the game crashed, I copied the log to my clipboard. It is relatively short, so I have included it here instead of as a separate text file:

Could not find Klei.AI.Sickness: MutatingSickness

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in :0
at Debug.LogError (System.Object obj) [0x00000] in <773696405cb3498b823b04c854905869>:0
at ResourceSet1[T].Get (System.String id) [0x00000] in <773696405cb3498b823b04c854905869>:0 at Database.DuplicantStatusItems+<>c.<CreateStatusItems>b__114_13 (System.String str, System.Object data) [0x00000] in <b93054555ee347b19133a9b09757cab5>:0 at StatusItem.ResolveString (System.String str, System.Object data) [0x00000] in <b93054555ee347b19133a9b09757cab5>:0 at StatusItem.GetName (System.Object data) [0x00000] in <b93054555ee347b19133a9b09757cab5>:0 at StatusItemGroup+Entry.GetName () [0x00000] in <b93054555ee347b19133a9b09757cab5>:0 at SelectToolHoverTextCard.UpdateHoverElements (System.Collections.Generic.List1[T] hoverObjects) [0x00000] in :0
at InterfaceTool.UpdateHoverElements (System.Collections.Generic.List`1[T] hits) [0x00000] in :0
at InterfaceTool.LateUpdate () [0x00000] in :0
Build: U46-552078-S

Game crashing with new update

The mod seems to crash the game with the new update

Attached is the error code given
(Exception while loading mod pether-pg.RoomsExpanded at
HarmonyLib.HarmonyException: Patching exception in method System.Void Database.ColonyAchievement::.ctor(System.String Id, System.String platformAchievementId, System.String Name, System.String description, System.Boolean isVictoryCondition, System.Collections.Generic.List1<Database.ColonyAchievementRequirement> requirementChecklist, System.String messageTitle, System.String messageBody, System.String videoDataName, System.String victoryLoopVideo, System.Action1 VictorySequence, System.String victorySnapshot, System.String icon) ---> System.Exception: Parameter "steamAchievementId" not found in method System.Void Database.ColonyAchievement::.ctor(System.String Id, System.String platformAchievementId, System.String Name, System.String description, System.Boolean isVictoryCondition, System.Collections.Generic.List1<Database.ColonyAchievementRequirement> requirementChecklist, System.String messageTitle, System.String messageBody, System.String videoDataName, System.String victoryLoopVideo, System.Action1 VictorySequence, System.String victorySnapshot, System.String icon)
at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary2[TKey,TValue] variables, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Collections.Generic.List1[T] tmpBoxVars) [0x00756] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.MethodPatcher+<>c__DisplayClass31_0.b__0 (System.Reflection.MethodInfo fix) [0x0008d] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00166] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00057] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs1+Job[T] job) [0x000bb] in <2f5aaaa000594d07b9998f4cff1e9662>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0010f] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action`1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at KMod.UserMod2.OnLoad (HarmonyLib.Harmony harmony) [0x00007] in <1715f336df1840d5aa5906be03bd34d5>:0
at RoomsExpanded.ModInfo.OnLoad (HarmonyLib.Harmony harmony) [0x00000] in <21802cf09380462e8954046a8dffee02>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00222] in <1715f336df1840d5aa5906be03bd34d5>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at KMod.Mod.Load (KMod.Content content) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at KMod.Manager.Load (KMod.Content content) [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at Global.Awake () [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <8e85aab05d1d44a5b339d82e5aea3b88>:0
at LaunchInitializer.Update () [0x00000] in <1715f336df1840d5aa5906be03bd34d5>:0
Build: U37-483944-V)

Screenshot_1

Duplicants all immune.

When matched with the fix of Diseases restored mod (temp fix) all the duplicants are set to immune to the Diseases expanded diseases.
is there a simple way to change this? I enjoy the added difficulty of the lethal slimelung.
I feel like the UV cleaner is the one crashing the game on load up. if there was a way to delete the building from the addons, albeit temporarily, could make it work.

ConfigurableBuildMenus: Not loading custom config

ISSUE:
The game doesn't seem to load the custom config file and only loads the default configuration.

MOD VERSION:
2022 9.6.1004

GAME VERSION:
Build: "U44-537329-50"
DLC Activated

Computer:
Windows 10
Steam install location: "C:\Games\Steam\steamapps\common\OxygenNotIncluded"

STEPS TAKEN:
Change the path to the config files using "ConfigurableBuildMenus.ConfigPath.json"
Only changed the false to true. It did create a new config file in the new location.
Unsubscribe-restart-subscribe-restart-load save.
Force manual update using "Mod Updater" and "Modlist Manager"
Delete all default versions of "ConfigurableBuildMenus.Config.json"
Including those found in the archive of past version of the mod.
Delete Instructions from config file-undelete instructions-delete "NewBuildMenus" section-undelete section, just leaving section blank.

THOUGHTS:
At this point I don't know what else to try. It is possible I didn't write the custom config file correctly. All names were copied directly from "ConfigurableBuildMenus.ExistingBuildingIDs.json". I wanted to test the config before I went on to customize the rest of menu's.

LOG FILE:
Player.log

CONFIG FILE:
"ConfigurableBuildMenus.Config.json"

{
  "Instruction": {
    "NewBuildMenuInstruction": {
      "MenuId": "required. Id for your new menu, pick any one you like.",
      "JustAfter": "Id of a menu. Your menu will be placed just after the specified one. Optional.",
      "OnListBeginning": "if set to true, your menu will be placed on the very beginning, ignoring JustAfter value. Optional.",
      "Name": "Name of your new menu that will be displayed in your game. Can be anything you like.",
      "Tooltip": "Tooltip text that will be displayed above your menu. Can be anything you like.",
      "Icon": "icon name for your menu. You can use existing game icons or name of the file in the \"icons\" directory under mod path (without .png suffix here)"
    },
    "MoveBuildingItemInstruction": {
      "BuildingId": "required. Must match Id of an existing building you want to customize.",
      "MoveToMenu": "Id of the menu you want to move your building to (by default on the end of the list). Optional - if not provided, the building will be removed",
      "JustAfter": "Id of a building. Your building will be placed just after the specified one. Optional.",
      "OnListBeginning": "if set to true, your building will be placed on the very beginning of the menu, ignoring JustAfter value. Optional. In case many buildings have this, all of them will end up on the beginning of the menu and the last building in the config will be first in the menu."
    }
  },
  "NewBuildMenus": 
  [
    {
    }
  ],
  
  
  "MoveBuildingItems": 
  [
    {
      "BuildingId": "LadderFast",
      "MoveToMenu": "Base",
      "JustAfter":  "Ladder",
      "OnListBeginning": false
    },
    {
      "BuildingId": "SteelLadder",
      "MoveToMenu": "Base",
      "JustAfter":  "LadderFast",
      "OnListBeginning": false
    },
    {
      "BuildingId": "urfScaffolding_Alt1",
      "MoveToMenu": "Base",
      "JustAfter": "SteelLadder"
      "OnListBeginning": false
    },
    {
        "BuildingId":   "urfScaffolding",
        "MoveToMenu":   "Base",
        "JustAfter":    "urfScaffolding_Alt1"
        "OnListBeginning":  false
    },
    {
      "BuildingId": "urfScaffolding_Alt2",
      "MoveToMenu": "Base",
      "JustAfter": "urfScaffolding",
      "OnListBeginning": false
    },
    {
      "BuildingId": "ExteriorWall",
      "MoveToMenu": "Base",
      "JustAfter":  "TravelTube",
      "OnListBeginning": false
    },
    {
      "BuildingId": "ExobaseHeadquarters",
      "MoveToMenu": "Base",
      "JustAfter":  "Headquarters",
      "OnListBeginning": false
    },
    {
      "BuildingId": "TravelTubeWallBridge",
      "MoveToMenu": null,
      "JustAfter": null,
      "OnListBeginning": false
    },
    {
      "BuildingId": "TinyDoor",
      "MoveToMenu": "Base",
      "JustAfter": "Door"
      "OnListBeginning": false
    },
    {
      "BuildingId": "TinyManualPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "ManualPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "TinyPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter": "PressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "CritterProofDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "Door",
      "OnListBeginning": false
    },
    {
      "BuildingId": "InsulatedManualPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "ManualPressureDoor"
      "OnListBeginning": false
    },
    {
      "BuildingId": "TinyInsulatedManualPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "InsulatedManualPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "InsulatedManualPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "TinyManualPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "TinyInsulatedManualPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "InsulatedManualPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "CritterProofManualPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "TinyInsulatedManualPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "InsulatedPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "PressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "TinyInsulatedPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "InsulatedPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "Wallpaper",
      "MoveToMenu": "Base",
      "JustAfter":  "BunkerDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "ThermalBlock",
      "MoveToMenu": "Base",
      "JustAfter":  "Wallpaper",
      "OnListBeginning": false
    },
    {
      "BuildingId": "ExteriorWall",
      "MoveToMenu": "Base",
      "JustAfter":  "ThermalBlock",
      "OnListBeginning": false
    },
    {
      "BuildingId": "CritterProofPressureDoor",
      "MoveToMenu": "Base",
      "JustAfter":  "TinyInsulatedPressureDoor",
      "OnListBeginning": false
    },
    {
      "BuildingId": "TravelTubeEntrance",
      "MoveToMenu": "Base",
      "JustAfter":  "TravelTube",
      "OnListBeginning": false
    }
  ]
}

roseSpice.png causing error on game load.

This is the error code

`Error in GameAssets(Clone).Assets.OnPrefabInit
System.IO.IOException: Win32 IO returned 362. Path: C:\Users\undea\OneDrive\Documents\Klei\OxygenNotIncluded\mods\Steam\2924528762\Sprites\roseSpice_125.png
at System.IO.FileStream.ReadData (System.Runtime.InteropServices.SafeHandle safeHandle, System.Byte[] buf, System.Int32 offset, System.Int32 count) [0x0002d] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.FileStream.ReadInternal (System.Byte[] dest, System.Int32 offset, System.Int32 count) [0x00026] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.FileStream.Read (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x000a1] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.IO.File.ReadAllBytes (System.String path) [0x0002f] in <695d1cc93cca45069c528c15c9fdd749>:0
at FragrantFlowers.FragrantFlowers_Patches_AllCommon+Assets_OnPrefabInit_Patch.LoadAndAddSprite (System.String spriteName) [0x00035] in <5747216dd55949c09886421bdafeb593>:0
at FragrantFlowers.FragrantFlowers_Patches_AllCommon+Assets_OnPrefabInit_Patch.Postfix () [0x00000] in <5747216dd55949c09886421bdafeb593>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch5(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <0f4b778ef79c497e89f6ee18303840cf>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KMonoBehaviour.Awake () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at LaunchInitializer.Update () [0x00000] in :0
Build: U47-562984-S`

Placed mod at top of list and still gives error.

Rooms Expanded: Crash on game startup, after update

Not sure why it can't iterate over it, I can open the path to the file just fine outside the game.

Cannot iterate over $D:/Libraries/Documents/Klei/OxygenNotIncluded/mods/Steam/2348079481/archived_versions/2021.zip, this directory does not exist

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at KMod.Directory.GetTopLevelItems (System.Collections.Generic.List`1[T] file_system_items, System.String relative_root) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KMod.Mod.GetModInfoForFolder (System.String relative_root) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KMod.Mod.GetMostSuitableArchive () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KMod.Mod.ScanContent () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at KMod.Manager.LoadModDBAndInitialize () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at Global.Awake () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 
  at LaunchInitializer.Update () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 
Build: U42-514967-S

Crash log after updating, any help or advice?

Exception while loading mod pether-pg.RoomsExpanded at C:/Users/werne/Documents/Klei/OxygenNotIncluded/mods/Steam/2348079481.
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void RoomsExpanded.RoomType_Constructor_Patch::Prefix(System.String id, RoomType[]& upgrade_paths)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00057] in <2f5aaaa000594d07b9998f4cff1e9662>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.Harmony.b__10_0 (System.Type type) [0x00007] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at KMod.UserMod2.OnLoad (HarmonyLib.Harmony harmony) [0x00007] in :0
at RoomsExpanded.ModInfo.OnLoad (HarmonyLib.Harmony harmony) [0x00000] in :0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00222] in :0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00000] in :0
at KMod.Mod.Load (KMod.Content content) [0x00000] in :0
at KMod.Manager.Load (KMod.Content content) [0x00000] in :0
at Global.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at LaunchInitializer.Update () [0x00000] in :0
Build: U43-526233-S

Rooms Expanded crashes at splash screen

As the title says, if I enable Rooms Expanded with my other enabled mods, it quickly crashes. I'm trying to single out where there may be a conflict. Any advice, or a fix? Thank you very much for your time, I attached the log below.
Player-prev.log

Game Crash at opening while Fragrant Flowers is active

Immediately following the QoL October update and the Fragrant Flower Update, my game now crashes upon opening while Fragrant Flowers is active. I can not be sure witch change has caused the error, but here is the "More Info" details from ONI:

Error in GameAssets(Clone).Assets.OnPrefabInit
System.MissingMethodException: void Klei.AI.Disease..ctor(string,byte,Klei.AI.Disease/RangeInfo,Klei.AI.Disease/RangeInfo,Klei.AI.Disease/RangeInfo,Klei.AI.Disease/RangeInfo,single,bool)
at FragrantFlowers.FragrantFlowers_Patches_AllCommon+Diseases_Constructor_Patch.Postfix (Database.Diseases& __instance, System.Boolean statsOnly) [0x00000] in <5747216dd55949c09886421bdafeb593>:0
at (wrapper dynamic-method) Database.Diseases.Database.Diseases..ctor_Patch2(Database.Diseases,ResourceSet,bool)
at (wrapper dynamic-method) Db.Db.Initialize_Patch70(Db)
at Db.Get () [0x0001c] in <8962180363a94bf7bd897569e6298675>:0
at Assets.CreatePrefabs () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch2(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in :0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in :0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in :0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in :0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in :0
at LaunchInitializer.Update () [0x00000] in <8962180363a94bf7bd897569e6298675>:0
Build: U49-575720-S

Symbiotic Germs game crash

Currently there is a crash whenever a slickster of any type excretes resources. I posted the stacktrace below something about incorrectly referencing the element slicksters poop out on innit. Note: I tried this both with and without a slickster morph mod as well which had exactly the same crash so I dont think theres incompatibility issues there)

[06:52:05.483] [1] [INFO] [Vanilla + DLC] Symbiotic Germs's assembly declared the method SymbioticGerms.SymbioticGerms_Patches+CreatureCalorieMonitor_Poop_Patch:Prefix in the stack trace, adding to referenced mods list

  [DebugConsole][1]: Error[Error]: Exception in: (Oilfloater).SameSpotPoopStates.root.behaviourcomplete.BehaviourComplete(Poop)
System.MissingFieldException: Field 'Element.idx' not found.

  at SymbioticGerms.SymbioticGerms_Patches+CreatureCalorieMonitor_Poop_Patch.Prefix (CreatureCalorieMonitor+Instance __instance) [0x0002f] in <06e04c98a3aa4c708b3b502ed06029e7>:0

  at (wrapper dynamic-method) CreatureCalorieMonitor+Instance.CreatureCalorieMonitor+Instance.Poop_Patch1(CreatureCalorieMonitor/Instance)

  at CreatureCalorieMonitor+<>c.<InitializeStates>b__7_1 (CreatureCalorieMonitor+Instance smi) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

  at GameStateMachine`4+State+<>c__DisplayClass56_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleBehaviour>b__3 (StateMachineInstanceType smi, System.Object data) [0x00013] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <1b5c2ff4f53d4a48b7159ed84d905978>:0

  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <1b5c2ff4f53d4a48b7159ed84d905978>:0

  at StateMachine+Instance.Trigger (System.Int32 hash, System.Object data) [0x0000b] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

  at GameStateMachine`4+State+<>c__DisplayClass55_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<BehaviourComplete>b__1 (StateMachineInstanceType smi) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0

Private Bedrooms missing default Bedroom Stamina Buffs.

Both the +2 Morale and +3 Morale Private bedrooms are missing the Stamina recovery buffs that the vanilla Barracks and Bedroom rooms apply. Screenshot of just the difference between +2 Private and Barracks by removing the decor plant. In addition to the buff of the bed type, a Barracks gives +100% stamina recharge and Bedroom +200% stamina recharge. While your private bedrooms offer more morale, you lose these buffs. Could you possibly add +200% to the +2 morale private room and +300% to the +3 morale room as the change is still low percentage but makes the desire to build the rooms more impactful?

Here is also a Francis John Youtube video where he disusses it:
https://youtu.be/Vgglwi7zdHU?t=187

Stamina_Private
RoomOverlay_Barracks
RoomOverlay_Private
Stamina_Barracks

getting this error when launching game with rooms expanded, other mods enabled but none that change rooms

Error in GameAssets(Clone).Assets.OnPrefabInit
System.MissingFieldException: Field 'RoomConstraints.DECORATIVE_ITEM_20' not found.
at RoomsExpanded.RoomTypes_AllModded.get_PrivateRoom () [0x0000a] in <928dd19c266848778134c0cae0df9396>:0
at RoomsExpanded.RoomsExpanded_Patches_PrivateRoom+RoomType_Constructor_Patch.Prefix (System.String id, RoomType[]& upgrade_paths) [0x00065] in <928dd19c266848778134c0cae0df9396>:0
at (wrapper dynamic-method) RoomType.RoomType..ctor_Patch1(RoomType,string,string,string,string,string,RoomTypeCategory,RoomConstraints/Constraint,RoomConstraints/Constraint[],RoomDetails/Detail[],int,RoomType[],bool,bool,string[],int)
at (wrapper dynamic-method) Database.RoomTypes.Database.RoomTypes..ctor_Patch2(Database.RoomTypes,ResourceSet)
at (wrapper dynamic-method) Db.Db.Initialize_Patch24(Db)
at Db.Get () [0x0001c] in <1726ad14e928409087f7fe566b21e0ff>:0
at Assets.CreatePrefabs () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch1(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in :0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in :0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in :0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in :0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in :0
at LaunchInitializer.Update () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
Build: U44-537329-S

Cant create [Plague Slug] entity without an anim

Hello, the game crashes after enable [Vanilla + DLC] Diseases Expanded mod.
The problem is only in the vanilla game
Cant create [Plague Slug] entity without an anim

at UnityEngine.Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogErrorFormat (System.String format, System.Object[] args) [0x00000] in :0
at EntityTemplates.ConfigPlacedEntity (UnityEngine.GameObject template, System.String id, System.String name, System.String desc, System.Single mass, KAnimFile anim, System.String initialAnim, Grid+SceneLayer sceneLayer, System.Int32 width, System.Int32 height, EffectorValues decor, EffectorValues noise, SimHashes element, System.Collections.Generic.List1[T] additionalTags, System.Single defaultTemperature) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 at EntityTemplates.CreatePlacedEntity (System.String id, System.String name, System.String desc, System.Single mass, KAnimFile anim, System.String initialAnim, Grid+SceneLayer sceneLayer, System.Int32 width, System.Int32 height, EffectorValues decor, EffectorValues noise, SimHashes element, System.Collections.Generic.List1[T] additionalTags, System.Single defaultTemperature) [0x00000] in :0
at DiseasesExpanded.RandomEvents.Configs.PlagueSlugConfig.CreatePrefab () [0x00000] in <42e637470f3146eabd9a39d74861792b>:0
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in :0
at EntityConfigManager.EntityConfigManager.LoadGeneratedEntities_Patch4 (EntityConfigManager , System.Collections.Generic.List1[T] ) [0x00000] in <d3a376420e78430e89fc189ee049a6ac>:0 at LegacyModMain.LoadEntities (System.Collections.Generic.List1[T] types) [0x00000] in :0
at LegacyModMain.Load () [0x00000] in :0
at Assets.CreatePrefabs () [0x00000] in :0
at Assets.Assets.OnPrefabInit_Patch3 (Assets ) [0x00000] in :0
at KMonoBehaviour.InitializeComponent () [0x00000] in :0
at KMonoBehaviour.Awake () [0x00000] in :0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in :0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in :0
at LaunchInitializer.Update () [0x00000] in :0
Build: U46-551176-V

How can i translate the research requirements mod?

hello!
I've looked in the fold of the research requirements mod, but didn't found any .json or .po files that contain the strings, the closest to that was the STRINGS.cs file, but i never coded with C# and even so, i don't know what file to update.
Could you teach me that? I will happily translate that send a PR after that ๐Ÿ˜ƒ

Crash when running with Diseases Restored (temp fix)

Ahoy!

Crash to desktop with no error screen when running the new update with Diseases Restored (temp fix) https://steamcommunity.com/sharedfiles/filedetails/?id=2710718576

Since the recent update this mod causes an error as listed below:
Removing mod stops the game from throwing errors.

[DebugConsole][1]: Error[Error]: Tried to add UVCLEANER to the Codex screen multiple times

[DebugConsole][1]: Error[Error]: Tried to add UVCLEANER to the Codex screen multiple times

[01:43:06.191] [1] [ERROR] TopRightInfoPanelButtons Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit
System.ArgumentException: An item with the same key has already been added. Key: UVCLEANER
at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List1[T] categoryEntries) [0x0002a] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0 at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x000fb] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0 at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary2[System.String,CodexEntry]& categoryEntries) [0x00048] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at CodexEntryGenerator.GenerateBuildingEntries () [0x0001a] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at CodexCache.CodexCacheInit () [0x00227] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at ManagementMenu.OnPrefabInit () [0x00023] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
[DebugConsole][1]: Error[Error]: Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit
System.ArgumentException: An item with the same key has already been added. Key: UVCLEANER
at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List1[T] categoryEntries) [0x0002a] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0 at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x000fb] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0 at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary2[System.String,CodexEntry]& categoryEntries) [0x00048] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at CodexEntryGenerator.GenerateBuildingEntries () [0x0001a] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at CodexCache.CodexCacheInit () [0x00227] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at ManagementMenu.OnPrefabInit () [0x00023] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <8c239b169b544cce8b8bc7ddd2d09e10>:0

[DebugConsole][1]: Error[Error]: Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit
System.ArgumentException: An item with the same key has already been added. Key: UVCLEANER
at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List1[T] categoryEntries) [0x0002a] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0 at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x000fb] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0 at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary2[System.String,CodexEntry]& categoryEntries) [0x00048] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at CodexEntryGenerator.GenerateBuildingEntries () [0x0001a] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at CodexCache.CodexCacheInit () [0x00227] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at ManagementMenu.OnPrefabInit () [0x00023] in <7e5a6eddfdfc4c1da900a524ff2b6754>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <8c239b169b544cce8b8bc7ddd2d09e10>:0

Ronivan's mods

I don't use steam....... Would be nice if you can ask Ronivan (As I don't use steam I don't know where to contact him) to put his mods on github or other alternative download place... It's one of the only big Ony modder without alternative download link !
Thanks a lot

Black Screen Crash

Received the following error after receiving/unlocking the "Get a room" Achievement

Game provided notification that a new colony achievement was unlocked, however; when selecting to see what it was, it was marked as achieved but still grey vs it's usual gold color.

Steam detects as achievement unlocked.

Using Achievement enabler mod

Exception while loading mod pether-pg.RoomsExpanded at C:/Users/Avalon/Documents/Klei/OxygenNotIncluded/mods/Steam/2348079481.
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void RoomsExpanded.ColonyAchievement_Constructor_Patch::Prefix(System.String steamAchievementId, System.Collections.Generic.List1& requirementChecklist) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00057] in <2f5aaaa000594d07b9998f4cff1e9662>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <2f5aaaa000594d07b9998f4cff1e9662>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action`1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <2f5aaaa000594d07b9998f4cff1e9662>:0
at KMod.UserMod2.OnLoad (HarmonyLib.Harmony harmony) [0x00007] in <84ec5be14c67406292956d199a0bec75>:0
at RoomsExpanded.ModInfo.OnLoad (HarmonyLib.Harmony harmony) [0x00000] in <3324cbb76fb64ab6805dbadb5b37bdcd>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00222] in <84ec5be14c67406292956d199a0bec75>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at KMod.DLLLoader.LoadDLLs (KMod.Mod ownerMod, System.String harmonyId, System.String path, System.Boolean isDev) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KMod.Mod.Load (KMod.Content content) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at KMod.Manager.Load (KMod.Content content) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at Global.Awake () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0
at LaunchInitializer.Update () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0
Build: U39-490405-SD

Rooms Expanded - game crash on start

Enabling Rooms Expanded in-game and restarting the game causes instant crash on game-start.

My modlist: mods.txt (mods.json)

Log (loaded as last mod): Player.log

Previous versions worked well for me (as for the versions a year ago ...)

EDIT: loading the mod at first place works, loading it after something else - causes crash

Crash with Diseases Expanded

Getting this:

Error in GameAssets(Clone).Assets.OnPrefabInit
System.MissingMethodException: void Klei.AI.Disease..ctor(string,byte,Klei.AI.Disease/RangeInfo,Klei.AI.Disease/RangeInfo,Klei.AI.Disease/RangeInfo,Klei.AI.Disease/RangeInfo,bool)
at DiseasesExpanded.DiseasesExpanded_Patches_AllCommon+Diseases_Constructor_Patch.Postfix (Database.Diseases& __instance, System.Boolean statsOnly) [0x00000] in :0
at (wrapper dynamic-method) Database.Diseases.Database.Diseases..ctor_Patch2(Database.Diseases,ResourceSet,bool)
at (wrapper dynamic-method) Db.Db.Initialize_Patch2(Db)
at Db.Get () [0x0001c] in <33cbadb4d53344698461e1b8bda03e57>:0
at Assets.CreatePrefabs () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
at Assets.OnPrefabInit () [0x0027f] in <33cbadb4d53344698461e1b8bda03e57>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <53ba8544b0394db88dcaac034e1fe553>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at KMonoBehaviour.Awake () [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0
at LaunchInitializer.Update () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0
Build: U41-498381-S

Configurable Build Menus with modded content

It seems that Configurable Build Menus does not handle properly buildings from mods and they are always placed first in the menu. I've tried with "Starmap POI Capacity Sensor" from Rocketry Expanded or buildings from the Fluid Shipping mod.

My config file ConfigurableBuildMenus.Config.json.txt and log file Player.log.txt. The only new content is at the end, and I'm certain the file is loaded.

I also suggest changing the patch for GeneratedBuildings.LoadGeneratedBuildings() from a postfix to a finalizer, to ensure it's run last. Some mods patch the function to add their building and whether this mod sees changes by such mod depends on the mod load order.

MINOR: [Vanilla + DLC] Rooms Expanded

I found a minor bug with a missing string dealing with the private bedroom. It wasn't game breaking or anything and I just happened to notice it and took a screenshot to give you a heads up. That's all. Not including any logs because like I said it was so minor I barely noticed. If you need them I will supply them.

Easiest way to show you the bug is the screenshot.
Screenshot

Rooms Expanded Game crashes after creating a space museum room

Error log: Exception in: (Minion).FetchAreaChore+States.root.fetching.movetopickupable.
System.NullReferenceException: Object reference not set to an instance of an object
at RoomsExpanded.RoomsExpanded_Patches_MuseumSpace+<>c.b__2_0 (System.Collections.Generic.KeyValuePair2[TKey,TValue] a) [0x0000c] in <b3b4d107bc834776a332b07c3219d645>:0 at System.Linq.Enumerable+WhereEnumerableIterator1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable1[T] source, System.Boolean& found) [0x00045] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable1[T] source) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RoomsExpanded.RoomsExpanded_Patches_MuseumSpace.CanGrantExtraBonus () [0x00046] in :0
at RoomsExpanded.RoomsExpanded_Patches_MuseumSpace.CalculateEffectBonus (MinionModifiers modifiers, System.Int32 uniqueArtifacts) [0x00068] in :0
at RoomsExpanded.MuseumEffectTrigger.TriggerRoomEffects (System.Object data) [0x00099] in :0
at RoomsExpanded.MuseumEffectTrigger+<>c.<.cctor>b__4_0 (RoomsExpanded.MuseumEffectTrigger component, System.Object data) [0x00000] in :0
at EventSystem+IntraObjectHandler1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x0001e] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x0004f] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 at CavityInfo.OnEnter (System.Object data) [0x0001f] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at RoomMonitor.UpdateRoomType (RoomMonitor+Instance smi) [0x00049] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at GameStateMachine4+State+<>c__DisplayClass98_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].b__0 (StateMachineInstanceType smi, System.Object d) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at GameStateMachine4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00008] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x000a7] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00026] in <8c239b169b544cce8b8bc7ddd2d09e10>:0 at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00267] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00067] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at GameStateMachine4+State+<>c__DisplayClass114_01[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00048] in <1c7e9ccb4aa844e2be4538990aabf98e>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at FetchAreaChore+StatesInstance.SetupFetch () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at FetchAreaChore+States+<>c.<InitializeStates>b__12_4 (FetchAreaChore+StatesInstance smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine+Instance.StartSM () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at FetchAreaChore.Begin (Chore+Precondition+Context context) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0 at StateMachine4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+Parameter1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachineInstanceType smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+Parameter1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at StateMachine4+Parameter1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at Brain.UpdateChores () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at Brain.UpdateBrain () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at MinionBrain.UpdateBrain () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at Game.LateUpdate () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
Build: U42-514967-V

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