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License: MIT License
Probably the simplest to use ECS for C#
License: MIT License
Thank you for the new SimpleECS. Looking at the tutorial, I see your BulletComonent sending an event for .
How does this get triggered to send the event?
Can you please describe the purpose of EntityLink? I am playing around with EgoCS and your framework.
Thank you for sharing this framework.
Kamran
Hi again! While debugging code, it could be very useful on systems VS breakpoints to see a full list of archetypes and their entities in a handy way. Could u make a debug class, which would save a human readable list of archetypes with entities and their component instances, with ability to enable and disable logging for production
Hey, I really like the balance of simplicity and power in this library!
Any recommendations, examples, or best practices when it comes to updating entities/components across multiple threads? Thanks!
How is it called? Is it on a timer? Is it a one-time call?
At the end of https://github.com/PeteyChan/SimpleECS/wiki/3.-Systems#fixed-update
Hi, what was the purpose of deleting static data from querying? That was quite a handy tool which sligtly violate ECS paradigm, tho still had its usecases. In our production project we use it to determinate augmented reallity marker state in multiple queries. Without this feature we will have to write additional lines of code, which is ofc not what we want :)
Hi again! In last (or so) update u've removed OnSet callback overload (Entity e, T newComponent), now its only (Entity e, T oldComponent, T newComponent). Sometimes (most of the time actually) we simply dont need previous state of component, so this causes no more than writing additional code. Could you please give us an ability to use both overloads?
I know we can just use method codegeneration to create a method with proper parameters, but still we have a dozen of code written in old style, so updating to new version would force us to refactor code slightly
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