I'm working on figuring out how to get the Cubism motion3 files out of a game going EoS soon, but it seems like the structure of the files prevents me from recovering the AnimationClip files back into motion3 files via UnityLive2DExtractor.
I've seen other games where there is an Animator file that seems to contain the model3, moc3, and such files, but what I find in tihs game is that these files are already exposed - there is no Animator file containing them.
![image](https://user-images.githubusercontent.com/88465477/188341152-f5771128-4e2d-4d3f-8b83-82a8f5407971.png)
the animation clips are also in an entirely different folder than the model data, unlike in other situations where the whole cubism object is in 1 file.
I was wondering what I need to try to modify to get the data necessary to rebuild the motion3 out of the AnimationClips.
This section:
CubismMotion3Converter
seems to be what I need to modify to reference something, but I'm not clear on how it does what it does (what file is it reading, how does it grab the data it needs)
EDIT: From what I'm understanding - there should be Transform files that I'm tracing the hierarchy of to build the Motion3 conversion objects with, but I can't seem to find any Transform files in relation to these Cubism files, only an AnimationController that seems to be more for StateMachine controls.
The cdi file seesms to contain parameter data (Parameter Names, Groups, Part names) - but no obvious hierarchy data or defaults, so I'm not sure if this works as a replacement for the Transform objects that are missing.
example.zip