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Feature Engineering Process: Video Games Reviews Analysis

Final project of the feature engineering course taught in the first semester of the master's degree in data science at the University of Sonora.

The goal of this project is to perform a data analysis following a feature engineering process to find out which video game genres, platforms and platforms families are the highest rated by the users. The work is divided in four sections:

  1. Data extraction and data tidying processes: Data about video games platforms and video games ratings is extracted from IGDB using its API, then, retrieved data is tydified and stored in raw_data folder. Also, data dictionaries are created and stored in data_dicts folder. The details are in 1_problem_statement_and_data_extraction.ipynb.

  2. Data cleaning: Raw data is processed, column types are adjusted, repeated and missing values are handled, and outliers detection is performed. Finally, cleaned data is stored in cleaned_data folder. The details are in 2_data_cleaning.ipynb.

  3. Exploratory Data Analysis: An exploratory data analysis is performed over platforms and video games data. Details in 3_eda.ipynb.

  4. Report generation: Data is used to answer the main questions of the analyis and automatically a pdf report is generated. Images and the pdf report file are stored in report folder. All the details are in 4_report_generation.ipynb.

To reproduce the results is recommended to create an anaconda environment from the videogames.yml file.

feature-engeneering-process's People

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