pbrubaker Goto Github PK
Name: Pete Brubaker
Type: User
Company: Intel
Bio: Graphics programmer, ISPC evangelist, maker, machinist, burner. Opinions are my own.
Twitter: pbrubaker
Location: Oregon
Blog: http://ispc.github.io
Name: Pete Brubaker
Type: User
Company: Intel
Bio: Graphics programmer, ISPC evangelist, maker, machinist, burner. Opinions are my own.
Twitter: pbrubaker
Location: Oregon
Blog: http://ispc.github.io
This repo contains Direct3D 9, Direct3D 10, a few Direct3D 11, and DirectSound C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK and the Microsoft.DXSDK.D3DX NuGet package
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DirectXMesh geometry processing library
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
DirectXTex texture processing library
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Asset pipeline system for game engines & editor suites.
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
EABase is a small set of header files that define platform-independent data types and platform feature macros.
EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
EAThread implements a unified cross-platform interface for multithreaded programming.
Ethan's Framework (for) Graphics
A list of embedded scripting languages
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Real-Time Rendering Framework
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
FlatBuffers: Memory Efficient Serialization Library
A fast entity component system (ECS) for C & C++
FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
The Geiss screensaver and Winamp music visualization plug-in
Getting Started with RTX Ray Tracing
A minimalist and easy to use graphics API.
Sample to show import and DirectX rendering for glTF files
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.