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RaZ

Modern & multiplatform 3D engine in C++14


Linux build
Linux
Windows build
Windows
Windows build
macOS
Linux build status No CI yet No CI yet

Summary

RaZ comes from, as you may have noticed, my username Razakhel. This was also meant as a pun, since in french RàZ is the acronym for "Remise à zéro", which basically means "reset". I didn't have any particular intent behind this double meaning. Except maybe hoping that using RaZ might reset your mind because of its awesomeness? Oh well.

Written in modern C++ (14), ECS driven, it is primarily developed for learning purposes. It is intended to be as optimized as possible, while trying to stay as modular as it can.

This library is available for Linux and Windows. It is also supposed to run on macOS, but since I don't own a Mac I can't say for sure.

If you want to get started, head to the wiki!

Gallery

Crytek Sponza Hylian shield (PBR)
Crytek Sponza Hylian shield

More examples are available here.

Features

Objectives Implemented
Mesh loading (OBJ/FBX/OFF...) Yes (OBJ/FBX/OFF)
Texture loading (JPEG/PNG/TGA/BMP/BPG) Yes (PNG/TGA)
Vector: operations, dot, cross, normalization, length/magnitude calculation Yes
Matrix: operations, transposition, determinant computation, inversion Yes
Camera & transformations Yes (rotation with quaternions)
Lighting Yes (point/directional lights)
Materials & textures Yes (multi-textures functional)
Deferred rendering Yes (modularization in progress)
Screen-Space Ambient Occlusion (SSAO) On standby
Screen-Space Reflections (SSR) On standby
Normal mapping Yes
PBR rendering Yes (Cook-Torrance model)
Image Based Lighting (IBL) No
Shadow mapping No
Bloom No

In the future...

To be honest, keeping it as a "simple" 3D engine was what I expected, but I wouldn't say no to working on another features aside from the rendering. Thus, it is not excluded at all to evolve into a game engine, when I'll have more time.

raz's People

Contributors

alexandre-janniaux avatar razakhel avatar

Watchers

 avatar

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