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goliat's Introduction

I'm Daniel, computer engineer.

Your favorite CMO (Chief Meme Officer).

goliat's People

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goliat's Issues

Add new influence maps

  • Divide the influence in permanent (buildings) and temporal (units) to avoid movement blockage.
  • Avoid apply influence on invalid tiles, like water o "cambios de nivel (sin rampa)"

Revise / Recode construction behavior

¯\(ツ)

  • Change in JohnDoe - findAwayCP distance to 2 instead of 6.
  • Add verification of the same region for the posBuild in JohnDoe (everywhere except CC)
  • Revise findPositionBunkerTurret
  • Re-implement/Revise the control of the buildings going to be built
  • Implements class for SCVs like Ecgberht

Add comsat behavior

It builds comsat addons, but does not use it for anything

  • Add behavior tree
  • Define comsat behavior

Weird behavior when attack

Units do not attack, ignore enemies, everything they should not do.

  • Define more conditions and cases for the checkPerimeter() behavior
  • Revise the orders when sending to defense the choke point (too many moves 😐 )

Reduce APM

Too many APM in mid-late game. Makes the game slow down.

Let's get Goliat working on SSCAIT

Hi Daniel,

I saw you submitted Goliat to SSCAIT at some point but it wasn't working. It looks like you're building something really cool and I know folks would like to see it.

Come swing by http://twitch.tv/sscait and I or someone else can help get you up and running!

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