Comments (2)
I don't have any particular inspiration for an interesting way to go past break_eternity.js's limit atm. (The main problem is that hyper 4 operator continuousness is only belatedly reached using the linear approximation, so everything built on that only gets less and less continuous, and you need interesting continuity to make an incremental game where numbers build over time instead of just one-off calculations. I would need to, at least, build a strong continuous hyper 4 and hyper 5 operator critical section before I'd want to start thinking about it.)
At least there's https://github.com/Naruyoko/OmegaNum.js , though I haven't put any thought into what it would be useful for.
from break_infinity.js.
from break_infinity.js.
Related Issues (20)
- Fix Pow mantissa overflow HOT 1
- I need help HOT 4
- implement isNaN/isFinite HOT 1
- fix unit test failures HOT 7
- Consistency with break eternity.js HOT 1
- cube root is sometimes inaccurate
- Can't convert BigInt to Decimal without throwing an error
- mantissa can be 0.99 HOT 1
- new Decimal('Infinity') returns error from v.2.1.0. HOT 1
- Attempting to view Documentation returns 404
- toFixed returns one more decimal place
- .decimalPlaces() mssing HOT 1
- typescript can not import
- TypeScript import weirdness
- Specify an ignore file for package's published artifacts HOT 1
- theres no break_infinity.js file in the repo HOT 1
- Cv
- 'Typescript definitions' link in readme is dead HOT 1
- Self-division Does not result in 1 HOT 5
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from break_infinity.js.