Comments (4)
I changed the code, <script> tag had to be in head, and that import had to be removed. Sorry for bothering.
Patashu and Razenpok are literally the best devs I ever talked to.
from break_infinity.js.
so ironically I'm not actually a javascript expert so I don't know the correct way to do this lol
but both Synergism and Antimatter Dimensions just shove break_infinity.js into a script tag before anything that uses Decimal so they're both in the same scope, so maybe just do that?
https://github.com/Pseudonian/SynergismOfficial/blob/master/index.html
for a game that has working imports of the type you're trying to do, you can check out https://github.com/eevee/lexys-labyrinth/blob/master/js/game.js and try to figure out what it's doing differently from you. honestly, the syntax you're using looks the same so I have no immediate ideas.
sorry I'm not more help lol
from break_infinity.js.
You should use
import Decimal from "break_infinity.js";
instead of
import { Decimal } from "break_infinity.js";
from break_infinity.js.
You should use
import Decimal from "break_infinity.js";instead of
import { Decimal } from "break_infinity.js";
Hmm... I'll try it, if it works, I'll close the thread. Anyways, ty!
from break_infinity.js.
Related Issues (20)
- break_reality.js when HOT 2
- toFixed returns one more decimal place
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- typescript can not import
- TypeScript import weirdness
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- Fix Pow mantissa overflow HOT 1
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- fix unit test failures HOT 7
- Consistency with break eternity.js HOT 1
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- Can't convert BigInt to Decimal without throwing an error
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- new Decimal('Infinity') returns error from v.2.1.0. HOT 1
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