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global-gamejam-2021's Introduction

Godot Open RPG

Godot Open RPG banner

OpenRPG is a tool and a demo to create Role Playing Games with turn-based combat.

➡ Follow us on Twitter and YouTube for free game creation tutorials, tips, and news! Get one of our Godot game creation courses to support our work on Free Software.

Looking for a Zelda-like game? Check out our Open Source A-RPG demo.

Combat system screenshot

Our mission

Together, we're creating a codebase and tools to show you some of the best practices to create:

  • Turn-based games
  • A combat system
  • An inventory system
  • Character progression
  • User interface with multiple menus

And more! Do you want to contribute and improve your programming skills with Godot? Check out the open issues, suggest improvements and report bugs by opening new ones, and be sure to check the contributing guidelines below.

The current project's scope

Our initial goal is to create a mini-demo with the full combat loop, character experience, skills, some pretty art, and basic map navigaton and conversation with NPCs.

Contributing Guidelines

All contributors are welcome 🙂. To ensure a smooth and a productive experience for everyone working together, we came up with some guidelines we all follow here.

Check our Contributors Guide for more information 😄

global-gamejam-2021's People

Contributors

nathanlovato avatar parmeisan avatar stevengreenbank9 avatar guilhermehto avatar paulggj avatar stevengreenbank avatar erodozer avatar godofgrunts avatar salvob41 avatar henriiquecampos avatar theraot avatar aaronfranke avatar dharengo avatar gresillesiffle avatar marianognu avatar kuruk-mm avatar

global-gamejam-2021's Issues

Interface for abilities & merging

Should include warnings around locking off tracks and display what abilities are in each track. This will probably be a whole new screen, honestly. Or a huge roll-up from the bottom half, something like that.

Charmed slimes get friendly after being defeated instead of being removed

Might want to implement this with removing the battler as usual but then just adding a sprite. We'll need to have your friends standing behind their slime party but untargetable as well. I know the existing system had grasslands "reek" images which I removed simply by making them transparent, so look into using that as a solution.

Ravi/Usir Dialogue images

I have tried a billion times to overwrite the "bad" images and they should no longer exist anywhere in Godot. And yet, they do...

Updates to capture mechanics

Definitely:

  • Capture can happen at any time, but the slime is not taken until defeated (connect with status conditions, probably)

Maybe:

  • Only one capture per battle
  • Capture is greyed out when not possible (also includes boss battles)

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