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License: MIT License
Service eggs for the pterodactyl panel
License: MIT License
Panel Version: N/A
Daemon Version: N/A
New Service: Yes
Service: SevTech Ages
Modified: N/A
Expected Behavior: N/A
Actual Behavior: N/A
Steps to Reproduce: N/A
If this is a request for a new service then you can add info here like links to the site where the server files can be found. If it is a steamcmd game have you looked at the custom source engine service yet?
Curseforge link:
https://minecraft.curseforge.com/projects/sevtech-ages
Files link:
https://minecraft.curseforge.com/projects/sevtech-ages/files
Hi there
I'm having huge issues trying to create my own egg, there is a Steam game called SCP:SL that I'm trying to get up and running. I've checked the install.log, I've tried keeping it relatively similar to the default eggs and have tested on a fresh install that it works (it does).
The Steam game is http://store.steampowered.com/app/700330
I was wondering if you could look over my script and see if I perhaps messed anything up, if you could have a look to see if you're able to get it running I would heavily appreciate it!
I'll put my script in code tags below, it's using the ubuntu 16.04 container and LocalAdmin is the executable (requires mono).
cd /tmp
apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF
echo "deb http://download.mono-project.com/repo/ubuntu xenial main" | tee /etc/apt/sources.list.d/mono-official.list
apt -y update
apt -y install mono-runtime
apt -y install mono-devel
mozroots --import --sync
apt -y install lib32gcc1
apt -y --no-install-recommends install curl lib32gcc1 ca-certificates
curl -sSL -o steamcmd.tar.gz http://media.steampowered.com/installer/steamcmd_linux.tar.gz
mkdir -p /mnt/server/steamcmd
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/home/container/SCP
./steamcmd.sh +login xxxxx xxxxx +force_install_dir /mnt/server +app_update 700330 -beta linux +quit
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
Hello can you add a Sponge Forge* Egg please
Link to sponge : https://www.spongepowered.org/
It could be better if including a Dont Starve egg.
I recently put up a FiveM server to play around with and created a schedule for automatic restarts since the server needs to be refreshed every so often (otherwise destroyed cars will pile up and make a huge mess). The server starts, restarts, and stops just fine when I manually click the appropriate buttons, but for some reason the schedule doesn't seem to handle this properly. I haven't watched it try to do a restart (I'll try to remember for next time), but when I check on it every couple days or so it always appears to be stuck on "Stopping" and I have to kill it several times to get rid of the queued up restarts before starting it back up again.
Panel Version: (version number)
0.7.6
Daemon Version: (version number)
0.5.5
New Service: (yes/no) (Is this a request for a new service?)
No
Service: FiveM
Modified: (yes/no) (did you add or change things, this includes startup configs/install scripts/variables)
No
Expected Behavior:
the server dosent start at all
Actual Behavior:
Its not starting
Steps to Reproduce: (Step by step what to do to cause the issue)
run.sh might be wrong also
https://cdn.discordapp.com/attachments/414559797468200992/441314367229788172/unknown.png
got any questions lemme know :)
Service: Dont Starve
Link to game: https://www.klei.com/games/dont-starve
Panel Version: 0.7.10
Daemon Version: Unsure, but can find out from server admin if this is critical
Service: Ark: Survival Evolved
Modified: No. We are using the latest version of the egg.
Expected Behaviour: using the -automanagemods switch on the startup command should allow Ark to retrieve mods from the steam workshop thus allowing for mods to keep updated as per Ark updates.
Actual Behaviour: using the -automanagemods switch in the startup string causes the server initiation to stall and be marked as 'killed'. The server then attempts to auto restart and the mods (folders) and not updated and the accompanying .mod files are deleted from the Mods folder.
Steps to Reproduce: Upon successfully installing the Ark server, ensuring all the relevant ports are added. We then specify Mod# in the game.ini under [Managed_Mods] and then add the -automanagemods to the startup string on Pterodactyl and start the server as normal. Ark will attempt to check for updates via SteamCMD (which it successfully does) and will also attempt to grab mods from Steam Workshop (which it tries to, but fails). Mods are not installed, but Ark starts anyway.
Excerpt from console:
[Pterodactyl Daemon] Server marked as STARTING
[Pterodactyl Daemon] Checking size of server data directory...
[Pterodactyl Daemon] Disk Usage: 9218M / 120000M
[Pterodactyl Daemon] Ensuring file permissions.
[Pterodactyl Daemon] Running server preflight.
[Pterodactyl Daemon] Starting server container.
[Pterodactyl Daemon] Server marked as OFF
[Pterodactyl Daemon] Server marked as KILLED.
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/container/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.
Connecting anonymously to Steam Public...Logged in OK
Waiting for user info...OK
Success! App '376030' already up to date.
[Pterodactyl Daemon] Server marked as STARTING
:/home/container$ ./ShooterGame/Binaries/Linux/ShooterGameServer TheIsland?listen?ServerPassword=?ServerAdminPassword=?Port=7777?MaxPlayers=20?QueryPort=27015?RCONPort=27020 -ForceAllowCaveFlyers -ForceRespawnDinos -automanagedmods
Using binned.
4.5.1-0+UE4 7038 3077 403 10
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 346110
[Pterodactyl Daemon] Server marked as ON
[Pterodactyl Daemon] Server marked as STOPPING
quit
Hi, so basically you need at least 2 ports to run Waterfall because you cant toggle query off, and this causes a port conflict between the proxy port and the query port.
Panel Version: 0.7.11
Daemon Version: latest
Service: minecraft (paper-legacy eggs)
Modified: no
Expected Behavior:
Server not starting
Actual Behavior:
No server egg configuration could be located; aborting startup.
Steps to Reproduce: Start server
Service: Nginx/Apache
Ok let me explain I don't know exactly how pterodactyl works but I think from the looks of it integrating a way of putting a web server on it and linking it to a subdomain and/or ip would be possible.
Panel Version: (version number) 0.7.9
Daemon Version: (version number) 0.5.6
Service: (minecraft/factorio/etc) Arma 3
Modified: (yes/no) (did you add or change things, this includes startup configs/install scripts/variables)
no
Expected Behavior:
Run the arma 3 server
Actual Behavior:
spits out an error on console
[Pterodactyl Daemon] Server marked as STARTING
[Pterodactyl Daemon] Checking size of server data directory...
[Pterodactyl Daemon] Disk Usage: 68M / 10000M
[Pterodactyl Daemon] Ensuring file permissions.
[Pterodactyl Daemon] Running server preflight.
[Pterodactyl Daemon] Starting server container.
[Pterodactyl Daemon] Server container started. Attaching...
:/home/container$ ./arma3server -ip=0.0.0.0 -port=2302 -cfg=cfg.cfg -config=config.cfg -mod= -serverMod=
/entrypoint.sh: line 17: ./arma3server: No such file or directory
[Pterodactyl Daemon] ---------- Detected server process in a crashed state! ----------
[Pterodactyl Daemon] Exit Code: 127
[Pterodactyl Daemon] Out of Memory: false
[Pterodactyl Daemon] Error Response:
[Pterodactyl Daemon] Server marked as OFF
[Pterodactyl Daemon] Attempting to reboot server now.
[Pterodactyl Daemon] Server marked as STARTING
[Pterodactyl Daemon] Checking size of server data directory...
[Pterodactyl Daemon] Disk Usage: 68M / 10000M
[Pterodactyl Daemon] Ensuring file permissions.
[Pterodactyl Daemon] Running server preflight.
[Pterodactyl Daemon] Starting server container.
[Pterodactyl Daemon] Server container started. Attaching...
:/home/container$ ./arma3server -ip=0.0.0.0 -port=2302 -cfg=cfg.cfg -config=config.cfg -mod= -serverMod=
/entrypoint.sh: line 17: ./arma3server: No such file or directory
[Pterodactyl Daemon] ---------- Detected server process in a crashed state! ----------
[Pterodactyl Daemon] Exit Code: 127
[Pterodactyl Daemon] Out of Memory: false
[Pterodactyl Daemon] Error Response:
[Pterodactyl Daemon] Server marked as OFF
[Pterodactyl Daemon] Aborting automatic reboot due to crash within the last 60 seconds.
Steps to Reproduce: (Step by step what to do to cause the issue)
start the server
Panel Version: 0.7.6
Daemon Version: 0.5.5
New Service: no
Service: Nukkit
Modified: no
Expected Behavior: Install server and set the server-port to {{server.build.default.port}} via config parsing.
Actual Behavior: Installs server and server-port is set to default nukkit port
Steps to Reproduce: Install nukkit server and check server.properties to see if the port set correctly.
Panel Version: 0.7.10
Daemon Version: 0.6.8
Service: Bastion
Modified: no
Expected Behavior: Bastion starting up normally
Actual Behavior: On a clean bastion install it's outputting this error:
[Pterodactyl Daemon] A fatal error was encountered while starting this server.
Steps to Reproduce: (Step by step what to do to cause the issue)
Import the egg, restart the daemon and create a bastion server
Service: OpenSim
Link to game: OpenSimulator
Service: Minecraft modpack Foolcraft 3
Link to game: https://minecraft.curseforge.com/projects/foolcraft-3
Would love to contribute myself, but I'm a little bit weary on editing your FTB Revelations egg as this would be my first run at trying pterodactyl at all.
After recent updates (exact time unknown, since I had my ARK server shut down for a while), my ARK server has been getting stuck on "Starting" and doesn't change when the "Stop" button is pressed, so I have no way of knowing if the server is actually stopping. I've been shutting it down to apply updates by killing the server, so I'm hoping this can be sorted out relatively soon.
Im getting this wierd error Segmentation fault (core dumped) when im using my bot, Im using this image: quay.io/pterodactyl/core:nodejs
Panel Version: last-0.7.9
Daemon Version: last-0.6.3
Service: (minecraft/factorio/etc)
Modified: no
Erro in startup:
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/home/container/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.
Connecting anonymously to Steam Public...Logged in OK
Waiting for user info...OK
Update state (0x5) validating, progress: 21.69 (3912560046 / 18035186392)
Error! App '740' state is 0x202 after update job.
:/home/container$ ./srcds_run -game csgo -console -port 25570 +ip 0.0.0.0 +map de_dust2 -strictportbind -norestart +sv_setsteamaccount HIDE:)
/entrypoint.sh: line 17: ./srcds_run: No such file or directory
Panel Version: 0.7.6
Daemon Version: unknown.
New Service:no
Service: 7 days to die
Modified: Yes
Expected Behavior: To read the log file and output it in the console window
Actual Behavior: Wont read the log file.
Steps to Reproduce: Start the server... Thats it. the outlog file is there but the server refuses to read it.
Egg can be found here.
https://github.com/pterodactyl/panel/files/1868067/egg-7-days-to-die.zip
Is there a way to restrict users from changing maxplayers in samp server config or to revert it back if they changed it.
Multi Theft Auto San Andreas Server
Severl reports of Factorio getting stuck on "starting" status and not actually changing.
Service: Jts3servermod (this is a teamspeak 3 bot)
Link to game: https://www.stefan1200.de/forum/index.php?topic=2.0
Panel Version: 0.7.10
Daemon Version: don´t really know
Service: Terraria (tModLoader)
Modified: yes
I had to remove this part of the startup command in order to start the world/manage mods:
-ip 0.0.0.0 -port {{SERVER_PORT}} -maxplayers {{MAX_PLAYERS}} -difficulty {{DIFFICULTY}} -world {{WORLD_NAME}}.wld -worldname {{WORLD_NAME}} -autocreate {{WORLD_SIZE}}
Expected Behavior:
when starting the server for the first time it creates a world and then uses it whenever the server reboots.
Actual Behavior:
Instead of using the world generated when the server was first started, it always creates a new world.
(You can still use the egg for the server, you just have to remove every modification in the startup command and select the world/maxplayers/port manually. However, if you plan on using mods, you have to do this once anyways as this is the only way you can enable/disable mods.)
Steps to Reproduce:
I have a suggestion with the Arma egg, make the Steam username + password required variables, so that the server won’t create unless you enter those (it will fail to create + show up as installing forever if you don’t write anything)
Service: SCP Secret Laboratory
Link to game: https://store.steampowered.com/app/700330/SCP_Secret_Laboratory/
Panel Version: 0.7.6
Daemon Version: 0.5.5
New Service: No
Service: FTB
Modified: Only as shown in Discord - Just the default pack, which you said is fine.
Expected Behavior: Feed the Beast Server is created, and boots up with the corresponding Mod Pack which in my case was: https://www.feed-the-beast.com/projects/ftb-infinity-evolved
Actual Behavior: Server is created, installs within 1-2 minutes, looks fine FTB files are dropped into the correct locations by the look of them, Server crashes when you try to boot it. Logs look fine and don't seem to show anything of any use.
Steps to Reproduce: No idea really.
If this is a request for a new service then you can add info here like links to the site where the server files can be found. If it is a steamcmd game have you looked at the custom source engine service yet?
Logs:
Console Log: https://hastebin.com/hefupeguzu.vbs
Daemon Logs: https://hastebin.com/zozikivali
Install Logs: https://hastebin.com/comipunofi.md
Can you please get Unreal Tournament GOTY & Unreal Tournament 2004 working on the panel as I have tried many times but end up failing I can get it to download the files and install them in the container but when trying to get the start command to work it ends up crashing with nothing in the logs to help me find out why.
Panel Version: 0.7.10
Daemon Version: 0.6.7
Service: SinusBot
Expected Behavior: server start
Actual Behavior: Could not find TeamSpeak 3 Client: stat /home/container/TeamSpeak3-Client-linux_amd64/ts3client_linux_amd64: no such file or directory
Steps to Reproduce: default install fails to install client version of teamspeak.
The devs for ATLBot have updated it to require nodejs version 10, the image it uses has 8 causing the install to fail. Also git
needs to be added to the install script, for one of the npm modules, or it will also fail to install
Link to game: https://www.feed-the-beast.com/projects/ftb-revelation
I already used your egg for FTB revelation 1.6.0. However that is quite a few versions behind and I would like to get access to the newest version (2.4.0).
Could you update your egg or tell me how to update to the latest version?
Panel Version: Latest @ 0.7.9
Daemon Version: Lastest @ 0.5.6
New Service: No?
Service: Factorio
Modified: No
Expected Behavior: Server to start.
Actual Behavior: Fails to start, With following error message.
[Pterodactyl Daemon] Server marked as STARTING
[Pterodactyl Daemon] Checking size of server data directory...
[Pterodactyl Daemon] Disk Usage: 134M / 1024M
[Pterodactyl Daemon] Ensuring file permissions.
[Pterodactyl Daemon] Running server preflight.
[Pterodactyl Daemon] No Egg configuration located. This server cannot be started.
[Pterodactyl Daemon] Server marked as OFF
[Pterodactyl Daemon] Oh dear, it seems something has gone horribly wrong while attempting to boot this server.
Steps to Reproduce: Import .json, Create a new server for Factorio
npm diagnostics below
https://hastebin.com/goyelonika
Panel Version: (version number) 0.7.9
Daemon Version: (version number) 0.6.5
Service: (minecraft/factorio/etc) RageMP
Modified: (yes/no) (did you add or change things, this includes startup configs/install scripts/variables)
No
Expected Behavior:
The server to Start
Actual Behavior:
Steps to Reproduce: (Step by step what to do to cause the issue)
Install the Server, start the server
Service: Left 4 Dead 2
Link to game: http://www.l4d.com/blog/
Hello
Can you add pocketmine ?
Panel Version: 7.1.0
Daemon Version: 0.6.7
Service: FiveM
Modified: No
Actual Behavior:
FiveM doesn't want to run when starting:
[Pterodactyl Daemon] Server marked as STARTING
[Pterodactyl Daemon] Checking size of server data directory...
[Pterodactyl Daemon] Disk Usage: 123M / 10000M
[Pterodactyl Daemon] Ensuring file permissions.
[Pterodactyl Daemon] Running server preflight.
[Pterodactyl Daemon] No server egg configuration could be located; aborting startup.
[Pterodactyl Daemon] Server marked as OFF
[Pterodactyl Daemon] A fatal error was encountered while starting this server.
Service: Net64+
Link to game: https://github.com/Tarnadas/net64plus
Panel Version: 0.7.6
Daemon Version: 0.5.5
New Service: no
Service: factorio
Modified: no
Expected Behavior: download and extract latest factorio tar.gz
Actual Behavior: parsing does not store a version number when Factorio Version is set to latest or experimental during the download.
Steps to Reproduce: install factorio server with from the repo and the package will not be downloaded when creating a new server.
Log of the install. notice no version was put into the curl for the download.
`fetch http://dl-cdn.alpinelinux.org/alpine/v3.7/main/x86_64/APKINDEX.tar.gz
fetch http://dl-cdn.alpinelinux.org/alpine/v3.7/community/x86_64/APKINDEX.tar.gz
(1/7) Installing ca-certificates (20171114-r0)
^[7 0% ^[8^[[0K^[7 1% $
^[7 31% █████████████ ^[8^[[0K(3/7) Installing libcurl (7.60.0-r1)
^[7 38% █████████████████ ^[8^[[0K(4/7) Installing curl (7.60.0-r1)
^[7 57% █████████████████████████ ^[8^[[0K(5/7) Installing tar (1.29-r1)
^[7 67% █████████████████████████████ ^[8^[[0K^[7 84% █████████████████████████████████████ $
^[7 87% ██████████████████████████████████████ ^[8^[[0K(7/7) Installing xz (5.2.3-r1)
^[7 93% █████████████████████████████████████████ ^[8^[[0K^[7 94% █████████████████████████████████████████$
Executing ca-certificates-20171114-r0.trigger
Executing glibc-bin-2.27-r0.trigger
OK: 13 MiB in 21 packages
./mnt/install/install.sh: line 7: -s: not found
./mnt/install/install.sh: line 7: jq: not found
./mnt/install/install.sh: line 8: -s: not found
running 'curl -L https://www.factorio.com/get-download//headless/linux64 -o factorio-.tar.gz'
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
100 7625 100 7625 0 0 47067 0 --:--:-- --:--:-- --:--:-- 47067
gzip: invalid magic
tar: Child returned status 1
tar: Error is not recoverable: exiting now
copying map-gen default settings
mv: can't rename 'data/map-gen-settings.example.json': No such file or directory
copying server default settings
mv: can't rename 'data/server-settings.example.json': No such file or directory
copying map default settings
mv: can't rename 'data/map-settings.example.json': No such file or directory
./mnt/install/install.sh: line 54: ./bin/x64/factorio: not found
chmod: gamesave.zip: No such file or directory
`
Service: minecraft/papermc
Link to game: https://papermc.io
Panel Version: 0.7.11
Daemon Version: 0.6.8
Linux(x64) 4.9.0-8-amd64
Service: Conan Exiles
Modified: yes
I replaced quay.io/exonical/pterodactyl-containers:conanexiles with quay.io/parkervcp/pterodactyl-images:wine-source that solved some problems.
Steps to Reproduce:
Install egg on Debian9, the server is "online" but impossible to join.
Server Console → https://pastebin.com/1graXctc
Panel Version: 0.7.11
Daemon Version: 0.6.8
Service: factorio
Modified: no
What it shows when it crashes:
3.803 Factorio initialised
3.887 Info GlobalContext.cpp:696: Waiting for child processes to exit:
3.896 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
3.904 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(Closed)
3.905 Warning WriteFileGuard.cpp:86: Couldn't chown /home/container/player-data.tmp.json: Operation not permitted
3.946 Goodbye
0.000 Error Util.cpp:49: Value must be a string in property tree at ROOT.game_password
Panel Version: 0.7.9
Daemon Version: 0.6.4
Service: 7 Days to die
Modified: yes and no (tried with default and modifying)
Expected Behavior:
Run the server correctly, not crashing on telnet
Actual Behavior:
It crashes the serverwith the error
telnet: Unable to connect to remote host: Connection refused
[Pterodactyl Daemon] Server marked as STARTING
[Pterodactyl Daemon] Checking size of server data directory...
[Pterodactyl Daemon] Disk Usage: 3551M / 5000M
[Pterodactyl Daemon] Ensuring file permissions.
[Pterodactyl Daemon] Running server preflight.
[Pterodactyl Daemon] Starting server container. <<<--- it stucks in this part for about 5 sec.
Trying 127.0.0.1...
telnet: Unable to connect to remote host: Connection refused
[Pterodactyl Daemon] Server marked as OFF
[Pterodactyl Daemon] ---------- Detected server process in a crashed state! ----------
[Pterodactyl Daemon] Exit Code: 1
[Pterodactyl Daemon] Out of Memory: false
[Pterodactyl Daemon] Error Response:
[Pterodactyl Daemon] Server process detected as entering a crashed state; rebooting.
Also, when it stucks on that part, i've did this: netstat -tulpn | grep LISTEN
results:
(Not all processes could be identified, non-owned process info
will not be shown, you would have to be root to see it all.)
tcp 0 0 0.0.0.0:2022 0.0.0.0:* LISTEN -
tcp 0 0 127.0.0.1:3306 0.0.0.0:* LISTEN -
tcp 0 0 127.0.0.1:6379 0.0.0.0:* LISTEN -
tcp 0 0 0.0.0.0:8080 0.0.0.0:* LISTEN -
tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN -
tcp 0 0 127.0.0.53:53 0.0.0.0:* LISTEN -
tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN -
tcp 0 0 172.31.12.164:10010 0.0.0.0:* LISTEN -
tcp6 0 0 ::1:6379 :::* LISTEN -
tcp6 0 0 :::8081 :::* LISTEN -
tcp6 0 0 :::8082 :::* LISTEN -
tcp6 0 0 :::8083 :::* LISTEN -
tcp6 0 0 :::8084 :::* LISTEN -
tcp6 0 0 :::26900 :::* LISTEN -
tcp6 0 0 :::26901 :::* LISTEN -
tcp6 0 0 :::26902 :::* LISTEN -
tcp6 0 0 :::22 :::* LISTEN -
tcp6 0 0 :::26903 :::* LISTEN -
Also, i've tried to telnet by myself when that part stucked with telnet 127.0.0.1 8081
Trying 127.0.0.1...
Connected to 127.0.0.1.
Escape character is '^]'.
Connection closed by foreign host.
The default configuration (on readme) tells that uses the port 26900, 26901, 26902, 8080, 8081 and 8082.
But the default nodejs port (required to run pterodactyl) is 8080.
Then, i've changes on serverconfig the port of telnet and do not used the port 8080 (trying with all default, the server will be stuck on "Starting server container." forever and does not uses memory).
Also, i've modified the default serverconfig.xml just editting the ports.
serverconfig.zip
Also, i've seen a strange thing, the memory use is very low:
Steps to Reproduce:
Import the egg, create allocs, create the server and run the server.
Service: minecraft
Link to game: https://www.technicpack.net/modpack/tekkitmain.552547
The error when launching the server is :
[Pterodactyl Daemon] Server marked as STARTING [Pterodactyl Daemon] Checking size of server data directory... [Pterodactyl Daemon] Disk Usage: 0M / 5000M [Pterodactyl Daemon] Ensuring file permissions. [Pterodactyl Daemon] Running server preflight. [Pterodactyl Daemon] Starting server container. openjdk version "1.8.0_171" OpenJDK Runtime Environment (IcedTea 3.8.0) (Alpine 8.171.11-r0) OpenJDK 64-Bit Server VM (build 25.171-b11, mixed mode) :/home/container$ java -Xms128M -Xmx1024M -jar waterfall.jar Error: Invalid or corrupt jarfile waterfall.jar [Pterodactyl Daemon] Server marked as OFF [Pterodactyl Daemon] ---------- Detected server process in a crashed state! ---------- [Pterodactyl Daemon] Exit Code: 1 [Pterodactyl Daemon] Out of Memory: false [Pterodactyl Daemon] Error Response: [Pterodactyl Daemon] Server process detected as entering a crashed state; rebooting.
Service: terraria
Link to game: https://terraria.org/
Link to game (modding api): https://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/
Would be great if you could look into it. A more streamlined install instruction for linux servers is below:
https://www.reddit.com/r/Terraria/comments/7dbkfe/how_to_create_a_tmodloadermodded_server_on_linux/
I attampted to create this egg myself but could never get it to start for more than a few seconds. Below is my attempt at an egg. I based it on the tshock egg but modified the install script and had to switch the core cause it refused to start with the mono core.
https://pastebin.com/PDDxRY6Y
Service: Gmod with CSS Mounted (or just mount options)
Link to game:
https://store.steampowered.com/app/4000/Garrys_Mod/
Could you implement this into being used so I can monitor my servers like stopping them and starting them from the panel?
Panel Version: Latest
Daemon Version: Latest
Service: FiveM
Modified: No
Expected Behavior: Display proper server status
Actual Behavior: Displaying "starting" while the server is running. Not too big of an issue, just making my OCD twitch haha.
Steps to Reproduce: (Step by step what to do to cause the issue)
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