#XNA Shader Programming / HLSL
###The source from my XNA Shader programmin tutorial series for XNA 3.1
1 – Intro to HSLS, ambient light
2 – Diffuse light
3 – Specular light
4 – Normal mapping
5 – Deform vertex shader
6 – Shader demo: Simple ocean/island scenery
7 – Toon shading
8 – Gloss map
9 – Wiggle post process
10 – Invert post process
11 – Grayscale shader
12 – Pixel distortion shader
13 – Alpha mapping
14 – Transmittance/depth buffers
15 – Dynamic Environment mapping
16 – Refraction
17 – Point light + Self-Shadowing
18 – Multiple Point Lights
19 – Hemispheric ambient light
20 – Depth of Field
21 – Transition: Fade
22 – Transition: Cross
23 – Blur
24 – Bloom
25 – Perlin Noise on the GPU
26 – Bump Mapping Perlin Noise