Comments (4)
If #461 update looks like it solved it, this issue could be closed.
from frontend.
I'm not sure it did - I'm honestly getting confused but I think this is actually a frontend issue (the whole special characters in filenames not working problem.
from frontend.
I've been looking at this again. I need to do some more research, but it appears Windows needs UTF-16 paths when handling anything non-ASCII. The converters would need to coordinate with the frontend on exactly how we want to format configuration files. Maybe include some metadata about paths? I'm not sure. I have a test program I've been working on that I need to complete so I have a good grasp of how it all works.
from frontend.
Not a frontend issue at all. For posterity:
Frontend correctly saves information in UTF8 configuration.txt, but the converters need to read those UTF8 strings, pipe the strings through std::filesystem::u8path() and then open directories and files for reading and writing using resulting std::filesystem::paths.
Current mechanism of passing SaveGame to the converter through *argv doesn't work as accepting UTF8 (technically wstring, so utf-16) filenames requires wmain() *wargv and is rather incompatible with anything non-windows. Savegame must go through configuration.txt same as other paths.
from frontend.
Related Issues (9)
- Handle userdir.txt for finding mod folders
- Provide better information on failing to open compressed saves.
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- Frontend can't decompress EU4 saves HOT 5
- Compressed file format changed HOT 3
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- Research possibly replacing the frontend with https://github.com/ocornut/imgui HOT 1
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from frontend.