Make Minecraft spawners harder to break depending on your difficulty.
https://www.curseforge.com/minecraft/mc-mods/variable-spawner-hardness
Make Minecraft spawners harder to break depending on your difficulty.
License: MIT License
Make Minecraft spawners harder to break depending on your difficulty.
https://www.curseforge.com/minecraft/mc-mods/variable-spawner-hardness
I searched for it in the config and serverconfig folder and did not find it.
[main/FATAL] [mixin]: Mixin apply failed variablespawnerhardness.mixins.json:AbstractBlockStateMixin -> net.minecraft.class_4970$class_4971: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException Critical injection failure: @Inject annotation on getHardness could not find any targets matching 'getHardness(Lnet/minecraft/world/BlockView;Lnet/minecraft/util/math/BlockPos;)F' in net.minecraft.class_4970$class_4971. No refMap loaded.
The refmap is actually there, but it's using camelcase: VariableSpawnerHardness.refmap.json
Whereas in fabric.mod.json
it's just using lowercase, that's why it can't find it.
Forge-39.0.75 for 1.18.1. Version of the mod is 1.2.2 for 1.18.
When I try to launch Minecraft Forge 1.18.1 with the mod, it says "Mod variablespawnerhardness requires minecraft 1.18. Currently, minecraft is on 1.18.1".
This error appears when running this mod on a dedicated server.
The Forge version is 40.1.51.
The mod version is variablespawnerhardness-1.18.2-1.3.0.
I have tested it with just this mod installed, and the following error appears when first booting the server: https://gist.github.com/deadlymango/b666862ab7c59e2a2a56d582e3e3a3b4
In your changelog notes for this release, I saw that you moved everything from a mixin to using Forge's API completely. This gave me a hint to look into the mod file and check the MANIFEST.MF file. I deleted the line MixinConfigs: variablespawnerhardness.mixins.json
and attempted to start the server again. This time, it booted successfully.
Hey so I noticed there is indeed a config in newer version since 1.3, but they are not ported to Fabric, you might have missed it
Also a suggestion I have is making the detection of the spawner block for hardness check be based on tags, because modded spawners like More Spawners do not work (would be even better if you had a list of blocks, so each one can be tweaked separately, but I know thats reaching
Hey!
I tried to launch the newest version of VariableSpawnerHardness but it crashed on startup
Minecraft version: 1.16.5
Forge version: 36.0.58
Other mods: No
Client or server: Both
Crash report:
crash-2021-03-14_20.36.47-fml.txt
Latest.log:
latest.log
Is this something on my end i should update, or is the issues in the mod it self? Since i found this on the report:
Failure message: Mod File variablespawnerhardness-1.16.5-1.2.1.jar needs language provider javafml:36 or above to load
We have found 35.1
Downgrading to VariableSpawnerHardness 1.2 seems to fix the problem.
I would assume i have to update something but i decidet to inform you here. If it is on my end, please let me know what to do!
Cheers!
In the mod description says that you can still destroy a spawner with any tool you want as long as you don't use your bare hands. My suggestion is add in config file a tool level requirement to break spawners so you can lock the difficult of modded dungeons in early game
Hello, I couldn't find any LICENSE file for this repo. Could you add it if it's missing? For fabric and forge.
Thank you! :)
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