Presence-Footsteps
An overly complicated footstep sound enhancement mod for Minecraft.
Originally authored by Hurricaaane, now updated past Minecraft 1.15.2 by Sollace.
This project forked from sollace/presence-footsteps
An overly complicated footstep sound enhancement mod for Minecraft
Home Page: presencefootsteps.ha3.eu
License: MIT License
An overly complicated footstep sound enhancement mod for Minecraft.
Originally authored by Hurricaaane, now updated past Minecraft 1.15.2 by Sollace.
for some reason the mod is confusing a wolf child class for a bipedal...? only problem with this theory is it's an illegal access error from unsafe space, which tells me it might be a JVM bug.
crash-2022-08-14_21.56.28-client.txt
Fixes when I disable presence, related to a shulker
Been using the 1.6.2 Beta version of the mod for 1.19.2 and even adjusted/changed a few blocks but I have notice that any block using original vanilla footsteps or modded blocks using their own, they are way too quiet in comparison to the new footsteps from this mod. It's rather frustrating because you can have decently loud footsteps on most blocks that are covered by this mod but then have super quiet when going on top of new blocks from other mods that are still using vanilla or their own step sounds via vanilla means...
Any chance of getting a fix to equalized these?
exit code 1.
on recommended forge 1.19.2 - 43.2.0
Forge 40.1.20
1.18.2-1.5.0-beta1
Tested with and without presence footsteps mod, this issue only occur with it installed
I understand that you would not want to add support for every single modded bush. Is there a place that I could add blocks to a config to make them rustle myself?
How about a cute nice little update to 1.20.1, just sayin' ๐๐
PresenceFootsteps-1.18.2-1.5.1-forge.jar
Forge 40.2.9
My logs are being spammed with this error:
[14/06/2023 00:42:10 a.m.] [Render thread/WARN] Tried to play a missing acoustic: MESSY_GROUND
Jumping up on grass blocks leads to it sounding like stone.
java.lang.NoClassDefFoundError: Could not initialize class org.orecruncher.sndctrl.audio.SoundUtils
Forge version: 43.2.0
Mod version: 1.6.4.1
Below are all the logs. Meanwhile, I will test with older versions of the mod.
EDIT: There was only one other release to test. Game crashed with mod version 1.6.4.0 as well.
crash-2023-04-07_00.24.17-client.txt
debug.log
latest.log
If you need any other information, I'll try to provide. Thanks.
Hello!
I was wondering on how long it would take before the 1.20.1 mod support would come out.
please try to finish this and thank you.
Landing on top of a slime block will keep bouncing you with progressively more miniscule jumps, causing the game to think that you're landing on the block repeatedly, which makes a whole lot of slime footstep sounds. This is probably unintended.
MC Version: 1.18.2
Forge Version: 40.1.84
Crash Log: https://paste.ee/p/sue8L
For some reason, when I run the exact same mods using the "PresenceFootsteps-1.18.2-1.5.0-beta2-forge" jar file instead of the proper release everything seems to work as intended.
If any more info is needed I'll gladly provide.
Thank you.
Hey,
My game crashed and I couldn't get into my world anymore cuz it kept crashing until I removed the mod. Any thoughts as to why?
Crash Log:
https://paste.gg/p/anonymous/e7d63fede6f740efbc3d4d9d1e170e90
PF crashes when it tries to generate certain entity sounds.
It happened with enlightened_end:gloop and enlightened_end:fumesplat entities.
Gloop: https://bytebin.lucko.me/xfT4oEl2JO
Fumesplat: https://bytebin.lucko.me/xZEqqNdKMi
If you are on the edge of the block with water, the mod making stone stepping sounds.
Every time i try to launch my server (using ATERNOS atm) It crashes due toa fatal error if this ever gets fixed i will be forever greatful:
at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClassWithFlags(RuntimeDistCleaner.java:57) ~[forge.jar:36.2] {}
33 | -- MOD presencefootsteps --
34 | Details:
35 | Mod File: presencefootsteps-r29-1.16.4.jar
36 | Failure message: Presence Footsteps (presencefootsteps) has failed to load correctly
37 | java.lang.RuntimeException: Attempted to load class net/minecraft/client/entity/player/ClientPlayerEntity for invalid dist DEDICATED_SERVER
38 | Mod Version: r29-1.16.4
39 | Mod Issue URL: NOT PROVIDED
40 | Exception message: java.lang.RuntimeException: Attempted to load class net/minecraft/client/entity/player/ClientPlayerEntity for invalid dist DEDICATED_SERVER
41 | Stacktrace:
42 | at net.minecraftforge.fml.loading.RuntimeDistCleaner.processClassWithFlags(RuntimeDistCleaner.java:57) ~[forge.jar:36.2] {}
43 | at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:85) ~[modlauncher-8.1.3.jar:?] {}
44 | at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-8.1.3.jar:?] {}
45 | at cpw.mods.modlauncher.TransformingClassLoader$DelegatedClassLoader.findClass(TransformingClassLoader.java:265) ~[modlauncher-8.1.3.jar:?] {}
46 | at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:136) ~[modlauncher-8.1.3.jar:?] {re:classloading}
47 | at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-8.1.3.jar:?] {re:classloading}
48 | at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_382] {}
49 | at java.lang.Class.forName0(Native Method) ~[?:1.8.0_382] {}
50 | at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_382] {}
51 | at net.minecraftforge.fml.AutomaticEventSubscriber.lambda$inject$6(AutomaticEventSubscriber.java:61) ~[forge:?] {re:classloading}
52 | at java.util.ArrayList.forEach(ArrayList.java:1259) ~[?:1.8.0_382] {re:computing_frames}
53 | at net.minecraftforge.fml.AutomaticEventSubscriber.inject(AutomaticEventSubscriber.java:48) ~[forge:?] {re:classloading}
54 | at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:77) ~[forge:36.2] {re:classloading}
55 | at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:106) ~[forge:?] {re:classloading}
56 | at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1640) ~[?:1.8.0_382] {}
57 | at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1632) ~[?:1.8.0_382] {}
58 | at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) ~[?:1.8.0_382] {}
59 | at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) ~[?:1.8.0_382] {}
60 | at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) ~[?:1.8.0_382] {}
61 | at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:175) ~[?:1.8.0_382] {}
62 | ย
63
Hello there, could you make 1.19.4 mod version support "forge installer 45.0.49" thanks
Hi Paint I saw noticed a PR mentioning 1.20, is this related to 1.20 - wondering if this mod is coming to newest MC version
PR 19
seeing as fabric version is out on 1.20
When loading resources (trigger easily be changing a resource pack), Presence Footsteps can loop forever on this error:
Cannot invoke "eu.ha3.presencefootsteps.PFDebugHud.render(net.minecraft.world.phys.HitResult, net.minecraft.world.phys.HitResult, java.util.List)" because the return value of "eu.ha3.presencefootsteps.PresenceFootsteps.getDebugHud()" is null
Full log (very long as it loops until crashing from running out of memory):
https://gist.github.com/MattB70/071842981ff0f582355bfface6b5d4d0
It looks like getDebugHud() is missing, hidden, or unfinished. Adding a null checker will be an easy patch.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.