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SARSA LEARNING ALGORITHM

AIM:

To develop a Python program to find the optimal policy for the given RL environment using SARSA-Learning and compare the state values with the Monte Carlo method.

PROBLEM STATEMENT:

The bandit slippery walk problem is a reinforcement learning problem in which an agent must learn to navigate a 7-state environment in order to reach a goal state. The environment is slippery, so the agent has a chance of moving in the opposite direction of the action it takes.

STATE:

The environment has 7 states:

  • Two Terminal States: G: The goal state & H: A hole state.
  • Five Transition states / Non-terminal States including S: The starting state.

ACTIONS:

The agent can take two actions:

  • R: Move right.
  • L: Move left.

TRANSITION PROBABILITIES:

The transition probabilities for each action are as follows:

  • 50% chance that the agent moves in the intended direction.
  • 33.33% chance that the agent stays in its current state.
  • 16.66% chance that the agent moves in the opposite direction.

For example, if the agent is in state S and takes the "R" action, then there is a 50% chance that it will move to state 4, a 33.33% chance that it will stay in state S, and a 16.66% chance that it will move to state 2.

REWARDS:

The agent receives a reward of +1 for reaching the goal state (G). The agent receives a reward of 0 for all other states.

GRAPHICAL REPRESENTATION:

output

SARSA LEARNING ALGORITHM:

  1. Initialize the Q-values arbitrarily for all state-action pairs.
  2. Repeat for each episode:
    1. Initialize the starting state.
    2. Repeat for each step of episode:
      1. Choose action from state using policy derived from Q (e.g., epsilon-greedy).
      2. Take action, observe reward and next state.
      3. Choose action from next state using policy derived from Q (e.g., epsilon-greedy).
      4. Update Q(s, a) := Q(s, a) + alpha * [R + gamma * Q(s', a') - Q(s, a)]
      5. Update the state and action.
    3. Until state is terminal.
  3. Until performance converges.

SARSA LEARNING FUNCTION:

Name : Paarkavy B
Reg No : 212221230072
def sarsa(env,
          gamma=1.0,
          init_alpha=0.5,
          min_alpha=0.01,
          alpha_decay_ratio=0.5,
          init_epsilon=1.0,
          min_epsilon=0.1,
          epsilon_decay_ratio=0.9,
          n_episodes=3000):
    nS, nA = env.observation_space.n, env.action_space.n
    pi_track = []
    Q = np.zeros((nS, nA), dtype=np.float64)
    Q_track = np.zeros((n_episodes, nS, nA), dtype=np.float64)

    select_action = lambda state,Q,epsilon: 
    			np.argmax(Q[state]) 
    			if np.random.random() > epsilon 
                else np.random.randint(len(Q[state]))

    alphas = decay_schedule(init_alpha,min_alpha,alpha_decay_ratio,n_episodes)

    epsilons = decay_schedule(init_epsilon,min_epsilon,epsilon_decay_ratio,n_episodes)

    for e in tqdm(range(n_episodes),leave=False):
        state, done = env.reset(), False
        action = select_action(state,Q,epsilons[e])

        while not done:
            next_state,reward,done,_ = env.step(action)
            next_action = select_action(next_state,Q,epsilons[e])

            td_target = reward+gamma*Q[next_state][next_action]*(not done)

            td_error = td_target - Q[state][action]

            Q[state][action] = Q[state][action] + alphas[e] * td_error

            state, action = next_state,next_action

        Q_track[e] = Q
        pi_track.append(np.argmax(Q,axis=1))

    V = np.max(Q,axis=1)
    pi = lambda s: {s:a for s,a in enumerate(np.argmax(Q,axis=1))}[s]

    return Q, V, pi, Q_track, pi_track

OUTPUT:

OPTIMAL STATE VALUE FUNCTIONS:

output

OPTIMAL ACTION VALUE FUNCTIONS:

output

FIRST VISIT MONTE CARLO ESTIMATES:

output

SARSA ESTIMATES:

output

RESULT:

Thus, the optimal policy for the given RL environment is found using SARSA-Learning and the state values are compared with the Monte Carlo method.

sarsa-learning's People

Contributors

obedotto avatar paarkavyb avatar

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