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EPuncker avatar EPuncker commented on June 10, 2024 1

if I recall correctly, that is how rl tibia works, can you check it?

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Zbizu avatar Zbizu commented on June 10, 2024 1

if I remember correctly, in rl monster takes two steps before path update

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floki21uu avatar floki21uu commented on June 10, 2024

Sure! Just tested wolves near Thais and can not reproduce the bug on Cipsofts. I cant make a video, windows+G and LiceCap records blackscreen instead of RL Tibia on my computer :(

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EPuncker avatar EPuncker commented on June 10, 2024

Sure! Just tested wolves near Thais and can not reproduce the bug on Cipsofts. I cant make a video, windows+G and LiceCap records blackscreen instead of RL Tibia on my computer :(

to record rl tibia now its only possible by using OBS software

btw is the speed of this vampire accurate? I know tfs pathfinding and monster behavior is broken compared to rl tibia, but this vampire seems painfully slow

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Zbizu avatar Zbizu commented on June 10, 2024

@EPuncker most vampires are located in areas that have tiles with 120-200 ground resistance points. The tile on this recording has 100 resistance points. Similar to Yalahar giant spiders being super fast compared to PoH ones.

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floki21uu avatar floki21uu commented on June 10, 2024

do u guys know which part of the code should be responsible for this issue? i've done lots of edits in source, i might try to fix it. its gonna be obviously something with the pathfinding. maybe steeplines or pathmatching? i need to debug that to find out

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floki21uu avatar floki21uu commented on June 10, 2024

if I remember correctly, in rl monster takes two steps before path update

this is absolitely true and it geenrates another issue. for example, after changing floor, monsters wait that second before moving and they should move straight off after changing the floor.

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