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unity-native's Introduction

Unity Native Scripting

A library to allow writing Unity scripts in native code: C, C++, assembly.

Purpose

This project aims to give you a viable alternative to C#. Scripting in C++ isn't right for all parts of every project, but now it's an option.

Goals

  • Make scripting in C++ as easy as C#
  • Low performance overhead
  • Easy integration with any Unity project
  • Fast compile, build, and code generation times
  • Don't lose support from Unity Technologies

Reasons to Prefer C++ Over C#

Fast Device Build Times

Changing one line of C# code requires you to make a new build of the game. Typical Android build times tend to be at least 10 minutes because IL2CPP has to run and then a huge amount of C++ must be compiled.

By using C++, we can compile the game as a C++ plugin in about 1 second, swap the plugin into the APK, and then immediately install and run the game. That's a huge productivity boost!

unity-native's People

Contributors

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Stargazers

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