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chaosenginecpp's Introduction

ChaosEngineCPP

The first version that was created in E language has been left behind because of a serious problem of that language. Then I had tried reconstructing in some other languages, but finally I chose C++ to finish this project for its powerful capabilities.

This engine only used DirectX for graphics rendering, so the games made by it can only run on Windows.

Now, a new version of ChaosEngine for C++ is growing...

Build

1. Make sure your computer has installed CMake

2. Clone repository

  • https://github.com/OrigamiGamer/ChaosEngineCPP.git

3. Build ChaosEngine.lib

  • in Visual Studio(recommend):

    1. Open the project folder (in root path, the source codes of ChaosEngine) in Visual Studio, choose the cmake configuration x64-Debug;
    1. Build the project (hot-key is Ctrl+Shift+B), by default, it'll be compiled in \build\x64-Debug\ in root path;

4. Prepare a folder for making a new game

  • Finally, copy a backup of "NewGame" folder, rename the folder (instead of any file in the folder), then begin making your game!

Dependences

name url Author License
JSON https://github.com/nlohmann/json Niels Lohmann MIT
ChakraCore https://github.com/chakra-core/ChakraCore Microsoft MIT
FMOD

chaosenginecpp's People

Contributors

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Stargazers

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Watchers

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chaosenginecpp's Issues

Todo

  1. TrackingObject in Camera
  2. EaseFunc
  3. Animator
  4. Animation

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