The first version that was created in E language has been left behind because of a serious problem of that language. Then I had tried reconstructing in some other languages, but finally I chose C++ to finish this project for its powerful capabilities.
This engine only used DirectX for graphics rendering, so the games made by it can only run on Windows.
Now, a new version of ChaosEngine for C++ is growing...
https://github.com/OrigamiGamer/ChaosEngineCPP.git
-
- Open the project folder (in root path, the source codes of
ChaosEngine
) in Visual Studio, choose the cmake configurationx64-Debug
;
- Open the project folder (in root path, the source codes of
-
- Build the project (hot-key is
Ctrl+Shift+B
), by default, it'll be compiled in\build\x64-Debug\
in root path;
- Build the project (hot-key is
- Finally, copy a backup of "NewGame" folder, rename the folder (instead of any file in the folder), then begin making your game!
name | url | Author | License |
---|---|---|---|
JSON | https://github.com/nlohmann/json | Niels Lohmann | MIT |
ChakraCore | https://github.com/chakra-core/ChakraCore | Microsoft | MIT |
FMOD |