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Home Page: https://openxbox.github.io/smartglass-documentation
Documentation of the Xbox One SmartGlass protocol
Home Page: https://openxbox.github.io/smartglass-documentation
I did not find it the document. Do I have to poll it?
Hi i found out that the Connect Result and Pairing State fields in the Connect Response are marked as uint32 but really are uint16.
Hi
If I currently don't have an xbox device, is there some kind of emulator I can download to my pc for testing?
Following topics need to be covered as they are pretty frequently asked:
I can write about the first 3 topics - but can anybody enlighten us about the last topic?
Hi,
I've read in the Capabilities section that it is possible to "Start games / apps via TitleID" but the documentation never talk about it again. This feature also never appears in the smartglass Python, C# and NodeJS project.
Is this feature planned but not yet implemented ?
Hi,
you guys stated that one of the steps in the stream process is to send a "Gamestream Start Message" like this one:
{
"type": 1,
"configuration": {
"urcpType": "0",
"urcpFixedRate": "-1",
"urcpMaximumWindow": "1310720",
"urcpMinimumRate": "256000",
"urcpMaximumRate": "10000000",
"urcpKeepAliveTimeoutMs": "0",
"audioFecType": "0",
"videoFecType": "0",
"videoFecLevel": "3",
"videoPacketUtilization": "0",
"enableDynamicBitrate": "false",
"dynamicBitrateScaleFactor": "1",
"dynamicBitrateUpdateMs": "5000",
"sendKeyframesOverTCP": "false",
"videoMaximumWidth": "1280",
"videoMaximumHeight": "720",
"videoMaximumFrameRate": "60",
"videoPacketDefragTimeoutMs": "16",
"enableVideoFrameAcks": "false",
"enableAudioChat": "true",
"audioBufferLengthHns": "10000000",
"audioSyncPolicy": "1",
"audioSyncMinLatency": "10",
"audioSyncDesiredLatency": "40",
"audioSyncMaxLatency": "170",
"audioSyncCompressLatency": "100",
"audioSyncCompressFactor": "0.99",
"audioSyncLengthenFactor": "1.01",
"enableOpusAudio": "false",
"enableOpusChatAudio": "true",
"inputReadsPerSecond": "120",
"udpMaxSendPacketsInWinsock": "250",
"udpSubBurstGroups": "0",
"udpBurstDurationMs": "12"
},
"reQueryPreviewStatus": false
}
The problem is that until this point I've used a udp socket and not a normal one. In what format should I sent the streaming start message? Should I turn the whole JSON object to a buffer and send it as I did with the other requests? Or should I pack it to a protected payload?
Thanks
Hi @tuxuser ,
is it correct that
http://openxbox.org/smartglass-documentation/message/#channel-start-request
and
http://openxbox.org/smartglass-documentation/message/#channel-stop
don't need ack ? In the code both use ack.
Greetings @tuxBurner
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