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smartglass-documentation's Issues

test protocol

Hi

If I currently don't have an xbox device, is there some kind of emulator I can download to my pc for testing?

Document UDP multicast / IGMP snoofing etc.

Following topics need to be covered as they are pretty frequently asked:

  • UDP Multicast communication
  • IGMP snoofing
  • Docker networking and restrictions
  • Possible solution?

I can write about the first 3 topics - but can anybody enlighten us about the last topic?

Start games / apps via TitleID

Hi,

I've read in the Capabilities section that it is possible to "Start games / apps via TitleID" but the documentation never talk about it again. This feature also never appears in the smartglass Python, C# and NodeJS project.

Is this feature planned but not yet implemented ?

Streaming request format question

Hi,

you guys stated that one of the steps in the stream process is to send a "Gamestream Start Message" like this one:

{
    "type": 1,
    "configuration": {
        "urcpType": "0",
        "urcpFixedRate": "-1",
        "urcpMaximumWindow": "1310720",
        "urcpMinimumRate": "256000",
        "urcpMaximumRate": "10000000",
        "urcpKeepAliveTimeoutMs": "0",
        "audioFecType": "0",
        "videoFecType": "0",
        "videoFecLevel": "3",
        "videoPacketUtilization": "0",
        "enableDynamicBitrate": "false",
        "dynamicBitrateScaleFactor": "1",
        "dynamicBitrateUpdateMs": "5000",
        "sendKeyframesOverTCP": "false",
        "videoMaximumWidth": "1280",
        "videoMaximumHeight": "720",
        "videoMaximumFrameRate": "60",
        "videoPacketDefragTimeoutMs": "16",
        "enableVideoFrameAcks": "false",
        "enableAudioChat": "true",
        "audioBufferLengthHns": "10000000",
        "audioSyncPolicy": "1",
        "audioSyncMinLatency": "10",
        "audioSyncDesiredLatency": "40",
        "audioSyncMaxLatency": "170",
        "audioSyncCompressLatency": "100",
        "audioSyncCompressFactor": "0.99",
        "audioSyncLengthenFactor": "1.01",
        "enableOpusAudio": "false",
        "enableOpusChatAudio": "true",
        "inputReadsPerSecond": "120",
        "udpMaxSendPacketsInWinsock": "250",
        "udpSubBurstGroups": "0",
        "udpBurstDurationMs": "12"
    },
    "reQueryPreviewStatus": false
}

The problem is that until this point I've used a udp socket and not a normal one. In what format should I sent the streaming start message? Should I turn the whole JSON object to a buffer and send it as I did with the other requests? Or should I pack it to a protected payload?

Thanks

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