Summary
I have no idea what I'm doing in this realm but I am an experienced software developer and entrepreneur with plenty of experience in open source (check my profile).
I'm looking to put together, in any way possible, something stable for the community to use for all of us using SteamVR with motion compensation. Whether it is to try and organize several people to contribute, or to try and raise funds to pay someone, let's get this done.
Problem
The original OpenVR-InputEmulator project has been abandoned, and while the old compiled code is currently still working with the runtime, it is compiled against IVRControllerComponent
which has been removed (in https://github.com/ValveSoftware/openvr/releases/tag/v1.0.12). At any time the SteamVR runtime can drop support because this api has been deprecated for quite some time, and everyone with motion simulators could no longer use their VR headsets with openvr/steamvr.
Concept
Reduce the surface area of the original code, limit it to motion compensation only and support this limited use case.
More than you might want to know
I am actively seeking to shrink the scope and get a minimal motion cancellation project maintained with up-to-date dependencies. If you are interested in:
- developing for pay
- developing for free
- contributing funds for a developer
to support this work, please comment or contact me via email to discuss. I am not looking to get paid, but I am looking to get the right people motivated to work on the project.
I'm an experienced developer but not with c++ for quite some time, and not with the ms tools or openvr libraries. It may be best for me to try and organize the project or pay to get the right people working on the project. @matzman666 is certainly welcome to contact me - I would love to collect support funds and pay him - but it seems like he is no longer active. Regardless, it is important functionality that many of us with motion simulators need.
Want to discuss?
Comment here or