Comments (6)
Thumbs up for this one, I was a bit disappointed when they've spoken about paperless drawing in toonz videos but do not have basic multitouch gestures, nor even an undo/redo button easily accessible.
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Could you provide code examples of how we could accomplish this in QT?
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There is the MultiPointTouchArea (example code) available in QML. I don't know how useful this is for this project.
Further: If you're using the QWidget class for UI elements you can handle QTouchEvents.
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Incoming mouseevents are in SceneViewer, which is a qwidget. Handling basic gestures with qwidget is not hard, using the gestures framework: http://doc.qt.io/qt-5/gestures-overview.html
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Based on the discussion in #1207 feature requests are going to be closed here on GitHub unless there is a developer actively working on the feature. Feature requests can be discussed at the OpenToonz Google Group: https://groups.google.com/forum/#!forum/opentoonz_en
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Added in #1437
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Related Issues (20)
- opentoonz crashed when opening HOT 2
- Opentoonz crashed after double-clicking on desktop shortcut icon HOT 1
- Open toonz Crashed in trying to manipulate vector contrl points HOT 2
- Crash when drawing at vector level HOT 2
- OpenToonz Crashed when I selected a Raster Brush HOT 4
- my problem HOT 1
- Crash: Unable to open a project file HOT 3
- Ability to change the color of an entire column HOT 11
- Control Net Input for Rigging HOT 10
- Brush strokes leave artifacts that can't be undone unless erased HOT 1
- Vector Bézier drawing tool HOT 2
- EXCEPTION_ACCESS_VIOLATION HOT 3
- 0xc00007b error HOT 2
- EXCEPTION_ACCESS_VIOLATION HOT 3
- Text Iwa effect - text positioning options HOT 3
- OpenToonz crashed unexpectedly HOT 1
- Plastic tool redraw error / mesh misalignment while rigging HOT 12
- "Opentoonz crashed unexpectedly" HOT 1
- Again with the Logitech webcam driver conflict HOT 5
- How to reset all the settings? HOT 4
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