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View Code? Open in Web Editor NEWHellion client project for the Unity game engine.
Home Page: https://OpenHellion.github.io
License: GNU General Public License v3.0
Hellion client project for the Unity game engine.
Home Page: https://OpenHellion.github.io
License: GNU General Public License v3.0
Create a system to create food by various methods.
There should be created a farming module that can be customised to contain the following:
Crop plots might have the added benefit of producing oxygen, while the other two will consume oxygen. An upgrade can be added to make it possible to harvest fertiliser from the two.
Describe the bug
When you collide with an object, it starts to spin. When you try to grab the object, the physics get wonky, and you will probably get launched away with a high velocity.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The ship and player should be able to match the rotation of the object.
Desktop (please complete the following information):
Location indicators should fade out when standing close to them.
It doesn't make sense for the indicators to still show when you are inside the object that it is pointing to.
Create a couple of modules for storing ships. Should be able to store friendly and neutral ships if wanted. Should be an upgraded version of the cargo module.
Customisation
The client should be migrated to HDRP to take advantage of newer improvements in rendering technology.
This is a massive task, though, and requires remaking around fifty shaders from scratch.
Tutorials activate chronologically.
Search derelict for a new Nanite Core -> Search Derelict Power section for a new Nanite Core
Warp to outpost -> Warp to Haven
Is your feature request related to a problem? Please describe.
Dying disconnects you from the server, requiring you to reconnect.
Packets may need to be sent when you are dead.
Describe the solution you'd like
Dying mustn't disconnect you from the server.
In addition, FMOD is similar to DAW's like Ableton Live, which might make it more accessable while retaining the same set of features. Migration shouldn't be that difficult either, since they're largely based on the same concepts.
The current localisation system is a bit too rigid, and requires declaring localisation many times. Ideally we should only need to declare localisation once.
We could use dictionaries for quick accessing.
Is your feature request related to a problem? Please describe.
To make the game easier to grasp for new players, and to make the game world more safe, the doors of the ships should not be possible to open when warping.
Describe the solution you'd like
Doors on ships should automatically force shut when we're warping.
Describe the bug
When playing the game as usual, the main menu music will play in the background, even when we're not in the main menu.
Expected behavior
The music should change when starting the game.
Nakama was recently implemented as a back-end for the server and therefore some features, like handling accounts and spawn information was moved to Nakama.
The idea is to create a new screen for character creation. Ideally right after you create an account and load the game. Following this a screen for selecting a scenario should open.
A new sceen to handle invitations should also be made. This should probably be placed in the main menu; perhaps after you click on "Play".
The main menu in the game should be remade to make it more scalable, and to fix some of the structural issues with the current solution.
The new GUI should be remade using the new Unity UI Toolkit.
You should be able to manually target a vessel in map view.
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