opengamemods-group / es-mod-share Goto Github PK
View Code? Open in Web Editor NEWMod sharing website for Endless Sky
Mod sharing website for Endless Sky
App is hardcoded to only look for .png files, should accept multiple image types.
The URL's on The universe mod do not work.
MZ:
Someone also ought to take a look at the relative benefits of JSON files vs. Jekyll files vs. just editing a data structure in a Javascript. In any case eventually it would be great if the game only has to pull down a single web page (script or HTML) to get all the information it needs on the available mods.
My plan for how to do the mods was to embed the metadata in data-* attributes generated from Jekyll data and embedded directly into the HTML file of the mods gallery, to speed up load times by limiting the number of separate files that have to be retrieved. But I have no idea if that would actually be the best way of doing it or not.
Probably already on the radar, but any half-decent repo of user-generated content needs to have some way to rate said content in order to battle Sturgeon's law.
What's the difference? What goes where?
Default + multiple choices
MZ:
The biggest thing would be to find a clean way of allowing each mod to specify a list of screenshots, and to page through them if you bring up the details on the mod. (Ideally, that could work the same way the screenshots page on the main website works.)
More Web 2.0 stuff.
But really, it should match better the official site. Not enough to be confused for an official site, but enough that they're clearly cousins or sisters or step-sisters.
Look into using a copycatting a stock theme, and modifying it? Better than relying on my own graphics stills.
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