Code Monkey home page Code Monkey logo

openframeworks / openframeworks Goto Github PK

View Code? Open in Web Editor NEW
9.8K 520.0 2.5K 2.09 GB

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

Home Page: http://openframeworks.cc

License: Other

C++ 78.60% Java 1.14% C 6.81% Makefile 3.72% JavaScript 0.40% Shell 2.01% Objective-C++ 3.36% Objective-C 2.13% GLSL 0.74% CSS 0.22% HTML 0.16% Python 0.02% Batchfile 0.07% QML 0.58% PowerShell 0.04%
openframeworks osx windows linux raspberry-pi android ios creative-coding video audio

openframeworks's Issues

ofImage::setImageType doesn't alter the internal ofTexture if we need to

for example, if we have a grayscale image and convert to color or colorAlpha, we need the texture to support additional info internally (ie, be an RGB or RGBA texture), but it's been allocated as grayscale. think this isn't a huge issue -- You don't see this issue until you start altering pixels and not seeing changes within the textured representation (ie, there's alot of steps to see the problem) -- but it's worth looking into.

ofxOpenCv - ofxCvContourFinder converts centroid to ints

seems like lines 116, 117 are kind of wrong to me:

is

blobs[i].centroid.x = (int) (myMoments->m10 / myMoments->m00);
blobs[i].centroid.y = (int) (myMoments->m01 / myMoments->m00);

should be :

blobs[i].centroid.x = (myMoments->m10 / myMoments->m00);
blobs[i].centroid.y = (myMoments->m01 / myMoments->m00);

(I am seeing small objects with "jiggly" centroids because of this). Feels like it should be up the end used to cast as int as needed, but the centroid is likely a non-integer.

Add a ofSoundPlayerUpdate call - for keeping fmod on track.

When playing lots of sounds with FMOD - FMOD_Update() needs to be called every frame.
We should either do it internally or give people a global function with which to call it - something like: ofSoundPlayerUpdate ?

Note:
This problem specifically applies to fmod - so it maybe that we won't need it if we find an fmod replacement.

Xcode - Debug, Release, Release Universal?

Add another configuration so you can compile an optimized app that isn't universal (twice as quick and half the size).

So if you have an intel laptop Release would compile just for Intel and Release Universal would be both intel and ppc.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.