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View Code? Open in Web Editor NEWA multiplatform unofficial client for Fox go server (foxwq)
License: MIT License
A multiplatform unofficial client for Fox go server (foxwq)
License: MIT License
I usually have Debian-based distros. Is this something relatively easy to do?
I appreciate this project is being discontinued, and there is now going to be a minifox app, but that one is not open source and therefore I don't think there is a repository/place to report bugs or issues.
The popup in the openfox client says that people using openfox should be happy to use minifox, but after I launch minifox this is all I see, and quite frankly, it doesn't really make me very happy, as the interface looks broken and it's all very blurry:
Is this just an early alpha version?
Can we keep the openfox client running for a bit longer please until the minifox client is sorted out?
I am happy to take over the project if need be.
import 'package:flutter_gen/gen_l10n/app_localizations.dart'; not Support
The official client has a quite accurate in-game score estimator. I feel it's quite a handicap to play without it when your opponent has access. Any plans on implementing it in this client? I have no idea if the estimation is done client or server side in the official client though.
Sometimes when playing auto-match games, they turn out to be no-komi games (at least based on the sgf).
There is no way to know the komi during the game, which of course affects how one would play.
Can we display a warning on games with unusal komi?
I don't see a "log out" feature. I think one would be useful.
Whenever I play I have to reduce the volume because of the byo-yomi counting and stone sounds are loud.
Can we make them quieter?
And at any rate, please at least stop downloading games that end with "no result" (e.g. opponent leaves after 1 move). This just downloads pointless files of zero bytes onto my machine.
Steps:
Expected result:
Screenshots:
Additional notes:
Before playing this game, I had trouble logging in. It kept saying the client got disconnected from the server. Could this be related to why it got stuck on byo-yomi?
After I finish a game, I want to download the SGF file so I can review the game with AI.
In the desktop Fox client, this can be done by going to "Game records", opening the most recent game, and clicking on "Save".
This workflow could be optimized a bit if a "download SGF" button was shown in the UI as soon as a game is finished - if this is feasible.
Instead of the cute foxes I just see gray question mark silhouettes!
Hi,
In my game using this client the opponent asked to score and then declined the result. After that, the system was showing as if the opponent was using his time. However, when the time eventually ran out, the server declared that I had lost the game on time. Hence, it seems like the client is not showing the time correctly after there is an attempt to score the game.
The game ran using the 20min + 3x1min pre-set on 19x19. Curiously, the number of byoyomi times left was showing on my side, while the actual time running out was showing on the opponent side. Hence, when the game was over, the opponent time was showing as 3 x 0, while my time was showing as 1 x 1min.
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