Comments (4)
A fresh install of VS 2019 gets a filesystem error on compiling the example code. To get rid of it, I just added the following line at the start of my main.cpp
file:
#define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING
Would it be what you need?
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Can you show information which people can use to actually help you please? Such as compiler versions, OS, available packages, and how you actually go about building the code.
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IDE: VS Code (using C/C++ extention and Code Runner)
OS: Windows 10 (64 bit)
Compiler: MinGW:
gcc (x86_64-win32-seh-rev0, Built by MinGW-W64 project) 8.1.0
Copyright (C) 2018 Free Software Foundation, Inc.
I even installed Visual Studio (with Desktop C++) and tried to run it on that and it is still giving me the same errors. First, it is giving an error in #include <experimental/filesystem> and when I resolve that by commenting it out then the error is the one with #inlcude thread which I mentioned above.
P.S. I checked and nothing is wrong with my compiler or path because the olcConsoleGameEngine.h is working fine. It is just not working for the olcPixelGameEngine.h for some reason.
from olcpixelgameengine.
Adding the #define worked for me.
from olcpixelgameengine.
Related Issues (20)
- [Request] To set program window position on monitor screen when program start.
- Eliminating some warnings when building the hello world app
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- drawing Decal on Decal --> no transparency possible? HOT 2
- cursor disable and mouse delta values HOT 1
- Not an issue - Font suggestions. HOT 3
- PGEX extensions not usable in dll context
- TEST_Animate2D.cpp does not compile on ubuntu HOT 9
- Integrating render window into MFC or Qt
- have no function loading like mutillang font file or vector diagram as pixel Sprite HOT 1
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