Comments (2)
So two things to keep in mind, you can't draw decals to sprites, and you can't scale down text when drawing as a sprite. Given your other constraints, then an option would be to scale your playing field up so the font looks sensible, and then draw the playing field as a decal so you can scale it back down. Keep in mind that the font is about as small as single pixels allow, so perhaps your overall application resolution is too low for what you need.
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@OneLoneCoder
Thank you very much for the quick help and the useful information.
Now I'll just draw the field larger so that everything fits the font size. Later it will be treated as a decal with a scaling factor of 0.5. The playing field is then the correct size, still looks good and the labeling is easy to read.
Problem solved. Thank you very much!
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