Comments (3)
I'm using Linux Mint Debian Edition (amd64). As far as I can remember, I made the following changes to build;
Part1
Edit olcPGEX_Graphics3D.h. Add the following to the includes near the top;
#include <cstring>
I had to install some dependencies by executing the following, I'm not sure if all of the open gl libs are required - I was too lazy to investigate (you may have to install more dependencies because I'm not sure what I already had installed);
sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev libpng-dev
Build using;
g++ -o CarCrimeCity cCarCrimeCity.cpp -lX11 -lGL -lpthread -lpng -I.
Part2
Edit olcPGEX_Graphics3D.h. Add the following to the includes near the top;
#include <cstring>
Edit olcPGEX_Graphics3D.h, around line 206 and add an extra '1.0' to the dir parameter;
void SetLightSource(uint32_t nSlot, uint32_t nType, olc::Pixel col, olc::GFX3D::vec3d pos, olc::GFX3D::vec3d dir = { 0.0f, 0.0f, 1.0f, 1.0f }, float fParam = 0.0f);
The version of lua in the repo appeared to be incomaptible with my system, so I installed the following;
sudo apt-get install liblua5.3-dev
Build using;
g++ -o CarCrimeCity cCarCrimeCity.cpp cAutomata.cpp cCell_Building.cpp cCell.cpp cCell_Plane.cpp cCell_Road.cpp cCell_Water.cpp cCityMap.cpp cGameSettings.cpp main.cpp olcPixelGameEngine.cpp -lX11 -lGL -lpthread -lpng -llua5.3 -I.
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Thanks, that helped!
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I had to add -lstdc++fs to the g++ arguments (Manjaro, G++ 9.3.0)
Edit: I just tried to run it. It segfaults before rendering the first frame
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