Comments (2)
Hi Gurkan,
Apologies for the late response, I don't check github very frequently. The code sample you have provided does not have the potential to lock up under normal circumstances. This suggests that you could be trying to play a sample with an invalid index. At run time, it has no way of knowing if the ID is invalid, thus playing with memory it shouldn't be.
I dont think this will be a windows mixing issue, but it is difficult to isolate the cause of the lock. There is potential that for trouble if you are manipulating the vector of samples whilst the sound engine is playing.
The sound engine is due for a bit of an overhaul and some documentation soon enough, so thanks for the reminder!
Jx9
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Hello javidx9, thanks for the reply. I'm not in a hurry at all, life is at a fast pace everywhere. :)
There is potential that for trouble if you are manipulating the vector of samples whilst the sound engine is playing.
Actually, I'm not manipulating the vector of samples at all.
After some debugging, I've noticed that one of my new sound fx files was broken. It cannot be loaded successfully to Sound engine, but can be played on Windows Media Player. I've fixed my problem already (I'm playing a working file).
I've also done some performance test to play SEVERAL SOUNDS SIMULTANEOUSLY and it successfully plays tens of instances of my three sound fx without crashing.
Lesson learned: I'll add some code to validate that all sound files (and sprites) are successfully loaded into the memory.
I guess I was assuming that the PGE would be checking file/data validity and would crash right upon OnUserCreate(). But, no problems! I love the PGE. :)
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