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cheako avatar cheako commented on August 19, 2024

cheako@90d825e

Getting less random. Currently it successfully reduces the three rays to two, but sometimes the collision detection is triggered at the corner. I attribute this to float point chaos.

What is not working is detecting Edges that face away. It currently sees all faces "exclusively" in quadrant VI as away, that is to say numerically they e1.sx-ox and e1.sy-oy are both positive. This confuses me greatly.

I've been going over my code and changes for the past two days and don't see why.

from olcpixelgameengine.

cheako avatar cheako commented on August 19, 2024

I figured it all out.

from olcpixelgameengine.

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