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eulerproject's Introduction

EulerProject

오일러 문제 푸는 저장소.

문제 푸는 방법

  • 각각 문제마다 ProblemX 로 폴더를 만든다.
  • 폴더 아래의 자기가 풀고자 하는 언어 디렉토리를 만든다. ex) Java,Kotlin,Python,Swift 등등등
  • 언어 폴더 아래에 자기 자신의 이름(닉네임)으로 폴더를 만든 이후 그 안에 파일을 넣는다.
  • 브랜치 이름을 자기자신 이름(닉네임)/ProblemX 식으로 딴다.
  • 푸시를 한다.
  • 마스터에 풀리퀘스트를 날린다.
  • 피드백을 받고 추가 업데이트를 한다.
  • 머지가 되면 브런치를 삭제한다.
  • 끄읕.

ex)

  • 최종 디렉토리 : EulerProject/Problem2/Kotlin/omjoonkim/Problem2.kt
  • 최종 브랜치 : omjoonkim/problem2

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