Generate all the Things! See the currently generated artifacts
- What is Drasil?
- Quick Start
- Building Specific Examples
- Running the Example(s)
- Finding / Building the Haddock Documentation
- Repository Contents
For well understood domains, building software ought to be a matter of engineering, based on solid scientific foundations. The ultimate test of "well understood" is being able to teach the domain language to a computer. Drasil is a framework for generating all of the software artifacts for (well understood) research software, from the natural knowledge base of the domain.
We take advantage of the inherent duplication of knowledge present in software artifacts (code, specification, tests, etc). More precisely, we capture the information present in software artifacts so that the particular view of that information in the artifacts can be reproduced by Drasil. For example, the equation F = m a will look different when rendered in documentation and in Java or Python, although it will mean the same thing. In this way, we obtain traceability: we know the exact relationship between information in the specification document and in the code and, furthermore, we know that they are coherent by construction.
Drasil is based on a combination of the following ideas:
- domain knowledge changes very slowly
- software in well-understood domains can be programmatically assembled from existing knowledge
- the various artifacts that make up software are different views on the same knowledge
- the most important information in crafting software are the design decisions and their rationale
- a lot of software lives for a very long time (10+ years, often as long as 40 years), which needs a different approach
To better understand the requirements for Drasil, we follow an example-driven approach, based on a set of case studies. This is akin to test-driven engineering, but at the system level. The currently generated examples serve as a good introduction to what we mean.
We wrote a our position paper detailing our original ideas - but this is getting somewhat obsolete now. You can also take a look at a poster.
If you are on Windows, we recommend you use cygwin (MinGW probably works too, but we have not tested it). make
is required as well; on MacOS, you may need to install XCode to get that. Most linux installs have it by default.
- Ensure you have Stack installed (if you have the Haskell Platform, you should already have Stack).
- Also ensure that your stack version is at least 2.3.1 (latest version); for help, see Stack Install & Upgrade
- Run
stack setup
while in ./code/- Remember to change your working directory to ./code/ first
- Use
cd
to change working directory,pwd
to print your current working directory - Refer to File Directory for further help regarding file directory commands
- e.g. ./Users/.../GitHub/Drasil/code (on MacOS)
- Use the
make
command to build the current version of Drasil. Note that this will build and run all of the examples as well.- Warning: this entire process takes around 10-15 minutes to complete (MacOS estimate)
- You can find the generated output in the build folder that appears in the ./code/ folder. Each example will have its own subdirectory.
Simply run: make argument
to build the corresponding example, where argument is detailed below:
Argument | Example |
---|---|
gamephysics_diff | 2D Rigid Body Physics Library |
swhs_diff | Solar Water Heating System with PCM |
glassbr_diff | Glass-BR |
tiny_diff | HGHC toy example |
ssp_diff | Slope Stability Analysis |
nopcm_diff | minimal SWHS example, with PCM removed |
projectile_diff | Projectile motion analysis |
Please note that if make
has been used, docs are already generated automatically and can be found in build.
Automated testing can be done on these examples.
After building, you can run the examples by using stack exec NAME
where NAME is detailed below:
NAME | Example |
---|---|
gamephysics | 2D Rigid Body Physics Library |
swhs | Solar Water Heating System with PCM (SWHS) |
glassbr | Glass-BR |
tiny | HGHC toy example |
ssp | Slope Stability Analysis (SSP) |
nopcm | SWHS without PCM (NoPCM) |
projectile | Projectile motion analysis |
This runs the examples manually from the .stack-work folder after building, and the generated docs will appear in this folder (i.e. in the SRS and Website folders). Due to this placement, these generated versions will not be subject to automated tests.
You can run make docs
from the ./code/ folder to build the documentation. Note: this process can take about 10-12 minutes (MacOS estimate).
See the README in ./code/ for more information.
Papers
- Subdirectory for papers related to Drasil framework, GOOL
People
- Contains contributions specific to some contributors (not necessarily to be implemented in Drasil)
Presentations
- Presentations on LSS/Drasil
WindowsFix
- Contains registry files for adding and removing the autorun of the command
chcp 65001
. This is to fix an issue with unicode characters. ONLY affects Windows machines.
code
- The main folder for Drasil source code and example implementations
doc
- Documentation related to Drasil
notes
- Assorted general/administrative notes
.gitattributes
- Used by git
.gitignore
- Used by git (specifies which file(type)s to ignore when committing)
.travis.yml
- Used for continuous integration with Travis CI
LICENSE
- License information
README.md
- This file