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reversio's Issues

Handle games where a player leaves

If a player leaves an ongoing game, either by closing the socket och just exiting by gui controls the game is finished and the other player is elected as the winner.

  • The other player gets a notification that he/she is the winner (together with a reason)
  • The game is cleaned/removed from the engine
  • If the socket is closed, the socket-session is cleaned and the user in unregistered from the engine

Start a new game

A player should be able to login as a “guest” and start a new game with another “guest”. Either starting/joining another game with a random player or by inviting another guest.

Create login page

Create a login page where a player can login as a "guest".

Add functionality on the server for accepting a guest-player and also login functionality which later on can be used by "registered" users.

Automatic tests

Tests should be automatically run by the build server on both backend and frontend when a push is made to the master branch.

Restart a game

After a game is finished the players should be asked if they want to start another game or if they want to leave

Deployment

Both the UI and the backend should be automatically deployed to a server.

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