akka-sse adds support for Server-Sent Events (SSE) – a lightweight and standardized technology for pushing notifications from a HTTP server to a HTTP client – to akka-http. In contrast to WebSocket, which enables two-way communication, SSE only allows for one-way communication from the server to the client. If that's all you need, SSE offers advantages, because it's much simpler and relies on HTTP only.
The latest release of akka-sse is 1.0.0-RC1 and depends on akka-http 1.0-RC4.
akka-sse is published to Bintray and Maven Central.
// All releases including intermediate ones are published here,
// final ones are also published to Maven Central.
resolvers += Resolver.bintrayRepo("hseeberger", "maven")
libraryDependencies ++= List(
"de.heikoseeberger" %% "akka-sse" % "1.0.0-RC1",
...
)
akka-sse models server-sent events as Source[ServerSentEvent, Any]
with Source
from Akka Streams and ServerSentEvent
from akka-sse. ServerSentEvent
is a case class with the following fields:
data
of typeString
: payload, may be emptyeventType
of typeOption[String]
with defaultNone
: handler to be invoked, e.g. "message" (default), "added", etc.id
of typeOption[String]
with defaultNone
: sets the client's last event ID stringretry
of typeOption[Int]
with defaultNone
: set the client's reconnection time
More info about the above fields can be found in the Server-Sent Events specification.
In order to produce server-sent events on the server as a response to a HTTP request, you have to bring the implicit toResponseMarshaller
defined by the EventStreamMarshalling
trait or object into scope where you define your respective route. Then you complete the HTTP request with a Source[ServerSentEvent]
:
object TimeServer {
...
def route(system: ActorSystem)(implicit ec: ExecutionContext, mat: Materializer) = {
import Directives._
import EventStreamMarshalling._
get {
complete {
val timeEventPublisher = system.actorOf(TimeEventPublisher.props)
Source(ActorPublisher[ServerSentEvent](timeEventPublisher))
}
}
}
}
Like shown above, in order to ease creating a Source[ServerSentEvent]
you can extend an EventPublisher[A: ToServerSentEvent]
which itself extends ActorPublisher[ServerSentEvent]
. As you can see from the context bound on the type parameter of EventPublisher
, an implicit value of ToServerSentEvent[A]
, which translates to A => ServerSentEvent
, has to be in scope – in other words there has to be an implicit conversion from A
to ServerSentEvent
. Within an EventPublisher
a server-sent event is published – given that the stream is active and there is demand – by calling onEvent
:
object TimeServer {
object TimeEventPublisher {
def props: Props = Props(new TimeEventPublisher)
}
class TimeEventPublisher extends EventPublisher[LocalTime](10, 1.second) {
import context.dispatcher
context.system.scheduler.schedule(2.seconds, 2.seconds, self, "now")
override protected def receiveEvent = {
case "now" => onEvent(LocalTime.now())
}
}
implicit def dateTimeToServerSentEvent(time: LocalTime): ServerSentEvent = ServerSentEvent(
DateTimeFormatter.ISO_LOCAL_TIME.format(time)
...
}
An EventPublisher
is parameterized with a bufferSize
of type Int
and a heartbeatInterval
of type Duration
with a default value of Duration.Undefined
. The bufferSize
is needed, because as long as the stream is not active or when there's no demand from downstream, the EventPublisher
buffers events. If the bufferSize
is reached and a new event received, the oldest event is discarded. If the heartbeatInterval
is defined, a ServerSentEvent.heartbeat
will be published if no other event has been received within that interval.
In order to consume server-sent events on the client as part of a HTTP response, you have to bring the implicit fromEntityUnmarshaller
defined by the EventStreamUnmarshalling
trait or object into scope where you define your response handling.
object TimeClient {
import EventStreamUnmarshalling._
...
Source.single(Get())
.via(Http().outgoingConnection("127.0.0.1", 9000))
.mapAsync(1)(Unmarshal(_).to[Source[ServerSentEvent, Any]])
.runForeach(_.runForeach(event => println(s"${LocalTime.now()} $event")))
}
Contributions via GitHub pull requests are gladly accepted from their original author. Along with any pull requests, please state that the contribution is your original work and that you license the work to the project under the project's open source license. Whether or not you state this explicitly, by submitting any copyrighted material via pull request, email, or other means you agree to license the material under the project's open source license and warrant that you have the legal authority to do so.
This code is open source software licensed under the Apache 2.0 License.