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tastiercompiler's Introduction

CS3071 - Compiler Design Lab 7

Contents

  1. Project Specification
  2. Overview of features added in previous Labs * Constant Definitions * Strings * Conditional Assignments * For Loop Statements
  3. Arrays * Single Dimension
  4. Record Structures
  5. Switch Statements
  6. Extra Features * Struct "Clone" * Divide By Zero Check
  7. Appendix

Project Specification

In addition to the extensions you have already made to the attributed translation grammar for the programming language Tastier over the past few weeks to provide support for constant definitions, strings, conditional assignment and for statements etc, make further modifications to the language by adding support for arrays (multi dimensional) plus a new structured data type such as a record, along with a switch statement, and add one extra feature to the complier (such as run-time checking of array bounds or allowing the use of parameters in procedure calls).

Overview of features added in previous Labs

Constant Definitions

In my compiler constants (if present) must be the first thing defined in the in the program, before any variable, struct or process declarations. Constants must be in the form:

 const constname := constvalue;     

where constname can be any valid symbol name and constvalue is an integer value. Constants can only be defined as integers.

The way constants are implemented within the compiler is by adding them to an Instruction stack which I have called globalDeclarations. When a constant is declared each assembly instruction which would be associated in bringing this constant into existance would be added to the globalDeclarations stack. When a procedure is then declared the instructions which were in globalDeclarations are added to the main program instruction stack. The reason for this is so the declarations for the constants are entered after the Enter assembly instruction is added as otherwise the constants would not be accessable from within that procedure. This is done at the beginning of each procedure to ensure that the constants are available to each procedure which is declared.

Strings

All string functionality has been removed in this version of the compiler. The reason for this is because in the previous lab where it was required of us to add a string data type I hadn't managed to get it working correctly. What I had in previous version was a type which would parse the string and add the ascii value of each letter into memory. Because this is not useful in itself, and because having a string type is not included in the marking scheme for this lab, I decided to remove it for the sake of the code coherency.

Conditional Assignments

Conditional assignments must be in the form

symbolname := condition ? resultIfTrue : resultIfFalse;

For example:

int j;
j := 10<30 ? 99 : 33;
write j;

int k, m;
k := 1;
m := 10;
j := m = k ? 99 : 33;
write j;

/* 
 * Output: ["99","33"]
 */

These ternary operators work in much the same way as an if-else statement.

For Loop Statements

For loops follow a similar syntax to that described in the project specifications for that Lab (as opposed to C syntax for example) i.e.

for (initial action; update action; terminating condition){
    // Do something
}

For example:

int a;
a := 0;

int i;
for(i:=0; i:=i+1; i<10){
    a := a+1;
}   
write a;

/*  
 * Output: ["10"] 
 */  

For loops work by creating a temporary List of instructions tempList which removes the update action from the the main program instruction list and adds it at the very end of the for loop. This prevents the for loop from exiting prematurely which it would if the update condition was left at the beginning of the for loop.

Arrays

Single Dimension

Arrays are declared in a similar way to other variables in my compiler. The size must be declared when being initialzised but it does not need to be filled with values intitially. Arrays can be declared in the following two ways:

int anArray[5];
int anotherArray[3] := {1,2,3};

Arrays behave as expected when accessing and writing to a given index but one limitation is that the index must be a single number so no symbol names or expressions can be used as indexes. Arrays are only allowed for integer types also, array of booleans are not implemented.

Within the compiler arrays symbols are differentiated by their type being +10 higher than those of single elements of the type. This allows to distinguish if a symbol is an array when reading or writing from that symbol by simply checking if it is greater or equal to 10. Doing a mod 10 operation also allows us to get the correct type of the array.

Space is then allocated by storing repeatedly adding 0 to a global address until the size of the array is reached. In this way the array is initialzied at zero and it ensures that no other StoG operations overwrite the space allocated to the array.

Arrays are also given a seperate symbol list in addition to the ordinary symbol table. The Pointers List is a list of Tuples in which the first Item represents the array symbol, the second Item the arrays position in memory, and the third Item the size of the array. When an array is created the corresponding data is inserted in the pointers list so that it may be called upon again to ensure that any array indexing does not go out of bounds of the array.

When attempting to write to an array index the compiler first deals with the symbol as it would normally, while taking note of the index value being accessed. It then checks to see if Item3 (the type) of the symbol is greater or equal than 10, which in the case of a array it will be. The compiler then searches through the pointer list until it finds the corresponding array symbol and then takes note of its address in memory and also its size from the corresponding Tuple. If the index is greater or equal to the size at that stage it throws an Array index out of bounds error otherwise it stores the assigned value in the corresponding array index address.

Writing an array index works as expected.

Example of array usage:

int anArray[3];
anArray[2] := 11;     
write anArray[2];

int anotherArray[5] := {1,2,3,4,5}; 
write anotherArray[4];

/*  
 * Output: ["11","5"]
 */

Record Structures

Record structures in my compiler are based on the C struct declaration and follow the following format for declaration:

Struct structName {
    int aVariable;
    bool anotherVariable;
    // etc
};

Structs can be declared at any position in the program but must be declared before they are used otherwise the compiler will not be able to find the corresponding symbols of the struct.

To create a new instance of a struct you simply do

struct structname someName;

and to assign to struct variables you type

someName.aVariable := 33; 

Note that struct must be capitalised when declaring the struct initally but lowercase when creating an instance of the struct.

Structs work by parsing the struct as usual adding each symbol to the symbol table but prepending the structname to each of the variables of the struct to avoid any symbol conflicts. For example in the case above the variable aVariable would initially appear in the symbol table as structName.aVariable.

When an instance of the struct is then created the compiler goes through a modified version of the symbol lookup function which finds each symbol associated with the struct, strips the original name of the struct from the symbol and adds a new symbol with the new struct variable name prepended to it. So in the example above the new symbol would be someName.aVariable and would be accessed as is shown above.

Example of struct usage

Struct myStruct {
    int i;
    int j;
    bool yea;
};

Main() {
    struct myStruct hello;
    hello.i := 10;
    write hello.i;

    /*
     * Output: ["10"]
     */
}

Switch Statements

Switch statments follow the common syntax of most programming languages which is:

switch(variable){
    case variable:
            //Do something

    case variable+n:
            //Do something else
            break;
}

Fall-through is allowed in my switch statements if a break is not present. Each switch statement must have at least one case.

Within the compiler switch statements work by first gathering the switch condition into a temporary Instruction list tempList so that the condition can be inserted for each case. It then goes through each case starting with the first checking to see if the switch condition is equal to the case variable, going through the code included in the case if they are equal, jumping over it to the next case if not.

break's are optional but if they are not present the program will jump over the case comparison for the next case and execute the code included in that case (i.e. fall through).

Example switch statement:

int q;
q := 1;

switch(q){
    case 1:  write 1;

    case 2:  q:=2;
             write q;
             break;

    case 3:  write 99;
}

/*
 * Output: ["1","2"]
 */

Extra Features

Struct "Clone"

One extra feature I added was an extra clone function which non- destructively copies the variables of one struct into that of another. The syntax for that is as follows:

clone ( originalStruct , destinationStruct );

In each case the structs must be declared before the clone funciton is used. They must also be of the same type, you cannot clone a struct of one type to that of another.

Clone works by searching through the symbol table for each symbol associated with the original structure and the destination structure, adding each symbol to a temporary symbol list when they are found. It then goes through each symbol and loads the value of the variable of the original struct and stores it in the address associated with the destination structs corresponding variable. If the compiler notices at any stage that the structs aren't of the same type it will throw an error.

Divide By Zero Check

Exactly what it says on the tin. This feature checks to see if the programmer is attempting to divide by zero at compile time and throws an error if they are.

Appendix

Test program including all of the implemented features
program Test {

    const myConst := 1551;

    Struct myStruct {
        int i;
        int j;
        bool yea;
    };

    void Main() {
        // Struct example
        struct myStruct hello;
        hello.i := 10;
        write hello.i;

        /*
         * Output: ["10"]
         */

        // Clone example
        struct myStruct hiThere;
        clone(hello,hiThere);
        write hiThere.i;

        /*
         * Output: ["10"]
         */

        // Ternary operation example
        int j;
        j := 10<30 ? 99 : 33;
        write j;

        int k, m;
        k := 1;
        m := 10;
        j := m = k ? 99 : 33;
        write j;

        /*
         * Output: ["99","33"]
         */


        // For Loop example
        int a;
        a := 0;
        int i;
        for(i:=0; i:=i+1; i<10){
            a := a+1;

        /*
         * Output: ["10"]
         */

        // Array example
        int anArray[3];
        anArray[2] := 11;
        write anArray[2];

        int anotherArray[5] := {1,2,3,4,5};
        write anotherArray[4];

        /*
         * Output: ["11","5"]
         */

        // Switch example
        int q;
        q := 1;

        switch(q){
            case 1:     write 1;

            case 2:     q:=2;
                        write q;
                        break;

            case 3:     write 99;
        }

        /*
         * Output: ["1","2"]
         */

        // Const example
        write myConst;

        /*
         * Output: ["1551"]
         */
    }

}

Which produces the output:

["10","10","99","33","10","11","5","1","2","1551"]

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