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rust-bbedit's Issues

Black highlighting

It seems the default highlighting for a few functions is black, making it unreadable on dark color schemes. What scheme are you using?

Inlay type hints

Would it be possible to implement inlay hints for types?
Example:
image

Escaped newlines in attribute values

If the value of an attribute is a string containing an escaped newline, it is misinterpreted as a premature end of the string. Then the closing double quote is misinterpreted as the start of a new string, and all following code is highlighted as the content of the string.

e.g. from rust /src/libcore/iter.rs:

#[rustc_on_unimplemented="a collection of type `{Self}` cannot be \
                          built from an iterator over elements of type `{A}`"]
pub trait FromIterator<A>: Sized {

BBEdit will not load the module -- wrong architecture?

BBEdit 12 is refusing to load the language module. When I launch it from the command line with
/Applications/BBEdit.app/Contents/MacOS/BBEdit then it produces the following error:

2018-07-12 18:20:28.936 BBEdit[99980:2280788] Error loading /Users/xxx/Library/Application Support/BBEdit/Packages/Rust.bbpackage/Contents/Language Modules/Rust.bblm/Contents/MacOS/Rust:  dlopen(/Users/xxx/Library/Application Support/BBEdit/Packages/Rust.bbpackage/Contents/Language Modules/Rust.bblm/Contents/MacOS/Rust, 262): no suitable image found.  Did find:
	/Users/xxx/Library/Application Support/BBEdit/Packages/Rust.bbpackage/Contents/Language Modules/Rust.bblm/Contents/MacOS/Rust: mach-o, but wrong architecture
	/Users/xxx/Library/Application Support/BBEdit/Packages/Rust.bbpackage/Contents/Language Modules/Rust.bblm/Contents/MacOS/Rust: mach-o, but wrong architecture
2018-07-12 18:20:28.936 BBEdit[99980:2280788] The language module at /Users/xxx/Library/Application Support/BBEdit/Packages/Rust.bbpackage/Contents/Language Modules/Rust.bblm cannot be loaded because its main entry point (rustMain) could not be resolved. Please contact the language module's developer for assistance.

Trouble building Rust-BBEdit: BBEdit SDK no longer exists as DMG, won't compile after packaging as DMG

The documentation for this reads:

To compile your own version, you’ll need Xcode, Rust, and Cargo. The default schema outputs a .bblm, and comes with a Run build step so you can debug the module while BBEdit is running. You’ll also need the BBEdit SDK. The project assumes it’s mounted under /Volumes/BBEdit SDK.

However, the current BBEdit SDK does not come as a mountable disk image file.

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