Comments (1)
What's strange is that if I download the zip of that project, install and run it, it works fine. I think codesandbox is doing something behind-the-scenes that doesn't work with es modules.
In the meantime, on this codesandbox template, you can replace 'ogl'
with 'ogl/dist/ogl.umd.js'
and it will work. This is recommended for all bundlers that still don't support es modules (browserify, Vue SSR). It's worth noting that Parcel does support es modules, which is why this issue is strange on the codesandbox platform...
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Related Issues (20)
- Type definition for GLTF seems inaccurate HOT 2
- Help with maintaining perspective ratio HOT 2
- Problem using quaternion rotations HOT 6
- GPGPU problems
- Projecting mouse coordinates onto an infinite plane HOT 1
- Flowmap question HOT 1
- Issues with geometry types HOT 1
- HTMLCanvasElement missing from ImageRepresentation HOT 1
- Source code in ts HOT 2
- WebXR hybrid renderer HOT 2
- Problems with Tube and straight path HOT 1
- Integrating OGL as part of a wider rendering system HOT 1
- Duplicate GLTF object HOT 5
- GPGPU particles going out of control
- FLOAT and UNSIGNED_INT textures in OGL at the same time HOT 2
- GLTF Alpha blend material issues HOT 4
- GLTF transparency issues HOT 2
- Texture `.width` and `.height` are undefined after texture load HOT 2
- Support for `manual` camera prop (or configurable `onResize` canvas handler)
- Add support for shape keys animation HOT 2
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