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3.0 7.0 1.0 1.11 GB

Mocap Editor using Weight Curve of Brushes. Load and save fbx files. Bullet Phyics ready.

Home Page: https://ochakkolab.jp/

C++ 69.15% C 19.75% Objective-C 0.08% HLSL 0.39% CMake 0.32% Lua 0.24% Makefile 0.01% Python 8.17% Batchfile 0.01% TeX 0.02% GLSL 0.03% C# 1.80% G-code 0.01% Shell 0.01% MATLAB 0.01% Jupyter Notebook 0.03% PowerShell 0.01%
bvh editor fbx indiedev mocap vroid

mamebake3d's Introduction

EditMot (OSS Name : MameBake3D)

モーキャプ変換物理編集リターゲットツール
モーションキャプチャをブラシで盛るように編集 fbxにしてUnityへ(bvh, fbx, Unity, Maya, VRoid対応)
FBX Animation Tool.(Load Baked FBX File. Edit Animation. Setting bullet params. Output to FBX file.)

Usage

ゲーム用モーション作成
何も無いところから作るのは難しい
モーキャプの動きを大げさにするだけなら簡単!
元のモーションを潰さずに盛るように編集する方法で モーションキャプチャがゲーム用モーションになる
FBXファイルにしてUnityへ
全てのフレームにキーがあるモーションキャプチャの編集には専用ソフトが必要
EditMotはそのためのソフトです

Remarks

OSS Name : MameBake3D
Built App Name for release : EditMot

ReadMe

ReadMe/readme.txt

UpdateLog

ReadMe/UpdateLog.txt

Images

TopFig0
Fig.1 Edit using RefPos.

TopFig Fig.2 CustomRig ON.

Autumn2
Fig.3 VRoid Model Autumn

Brush-1 Fig.4 Using Custom Weight Curve For PhysicalMotion.

コンボボックスでモーションカーブを選択
TopPosスライダーでモーションカーブの重みのピーク位置を設定
オイラーグラフのフレーム選択範囲の白いカーブが編集用モーションカーブ
ジョイントをマウスでドラッグすると
既存の動きを潰さずに盛るように 追加編集分にだけモーションカーブが作用
モーションカーブはプラグインSDKによりカスタマイズ可能

Brush-2 Fig.5 PluginSDK of Custom Weight Curve.


Release of Built App (msi)

See releases link of this repository's page.


Description

Description at OchakoLAB

Channel

Youtube Channel

Site

OchakkoLAB

mamebake3d's People

Contributors

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Forkers

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