obble / modui Goto Github PK
View Code? Open in Web Editor NEW1.12 ui mods
1.12 ui mods
Modui breaks the backdrop and border of the addon EquipCompare.
Here's a link to the addon: http://www.vanilla-addons.com/dls/equipcompare/
Currently talents are not taken in consideration when displaying debuff timer on name plates. Only tested Improved Gouge though. Maybe other spells display correct timers. I understand that it might be tricky to implement all talents and perhaps some set bonuses, but would be nice to have.
The Enemy Frames addon works as you can see it displays 5 seconds under the enemy unit frame.
On a side note, it would be great to have the font on name plate debuff timers more visible. Perhaps a bit bigger and yellow?
Just a QoL feature, it brings the loot window under the cursor. It has no conflicts with modui and works just fine as a standalone addon, but most people have no idea about it and would be useful to have it all under modui.
Link to addon: https://wow.curseforge.com/projects/project-1148
If possible, it would be amazing if you could add an option to enable large healthbars like on this image http://i.imgur.com/vdobk3N.jpg (Name is outside the actual frame to make it look more clean and to give more space for status text)
The image is taken from a random google search but it linked to this UI http://www.wowinterface.com/downloads/info18074-RufioUIClassic.html
maybe you can copy some code from it if you want to implement the large healthbars
Also found this one http://www.wowinterface.com/downloads/info20444-EnhancedBlizzardUI.html
This is showing up in the chat after clicking a button in RingMenu http://i.imgur.com/AejNWKX.jpg
The "Toggle Questie" button is outside the world map frame.
Screenshot: http://i.imgur.com/hXcw5rd.png
Addon link: https://github.com/AeroScripts/QuestieDev
The flight path tooltip shows up on the bottom right corner of the screen, when it should be appearing close to the flight path window.
I'm sorry if this option is already there but I can't seem to find it.
Can you add a foglight toggle on the map? You can probably get some of the code from Cartographer/Modules/Foglight.lua . Here's a link to Cartographer: http://www.vanilla-addons.com/dls/cartographer/
When mouseover on targetframe and field it works perfect.
When mouseover party, to check where they are etc healthbar overwrites that information.
Screenshot: http://imgur.com/a/IKNY8
Hey,
I have been using this addon (https://github.com/Aviana/HunterPaging) that does some paging in action bars when you are in melee range.
This does not seem to work with the standard bars, but only with addons like zbar.
Would it be possible to add this option to modUI?
Just like the health bar itself does - when it gets close to 50% it turns yellow, when it gets close to 0% it turns red
Would it be possible to have an attack bar timer like this one? https://wow.curseforge.com/projects/attack-bar-timer
I would love to see an option to toggle the unit frames between the default ones and the improved ones. The UnitFramesImproved addon works just fine with modui but the texture for the hp/mana bars remains the one from modui and doesn't look all that good. An integration with the default modui would be amazing.
Here's the link to the addon: https://github.com/Ko0z/UnitFramesImproved_Vanilla
If you are still actively working on this, would it be possible to add scaling to the Unit Frames, and an option to have class icons instead of portraits?
Thanks
whenever I Polymorph a mob it shows on all the enemies around me, also if I use a lower rank it shows the duration of the full rank.
Really like your tooltip looks and functions, but would love to be able to move it instead of using another addon.
It seems that the Enemy Casting Bar is linked to the UnitFrames Group and that there's no way to have the Enemy Casting Bar without the custom Unit Frames (ClassColors etc.).
Is there a way to only have the Enemy Cast Bar and literally nothing else from the modui? I tried to delete some lua code (the colours.lua for example) but failed to achieve this.
A standalone release of the Enemy Casting Bar would be awesome, beats NECB & Antagonist in regard of simplicity&accuracy.
I tried using the addon but it cannot be hooked to the bag frame. Can it be added as an option with a button near the keyring button?
Link to the addon: https://github.com/shirsig/Clean_Up
...
When trying to move the unitframes with MoveAnything they stay in place and kinda bug out.
Here's the link to the addon: http://addons.us.to/addon/moveanything .
ModUI has a lot of nice features aside from changing the look of the unitframes, but not all of the features fall in to everyones taste, so it would be nice if you could make a version of modUI that ONLY changes the look of basic things like Player/Target/TargetofTarget/Party frames and castbar+enemy cast bar.
This would make it much easier for people who also tend to use other addons because current ModUI sometimes seem to overwrite a lot of other addons functionality, look or placement.
Even with modified tooltip disabled in modui settings this happens.
After the texture change on the status bar in v72 (which I really like having it texture less.. feels a lot cleaner). On first glance to me.. it feels like the Health / mana bars are abit dark.. like the green/blue/yellow/red depending on ur class is sort of a more "mucky" colour compared to how it was before.. these bars should be bright and colourful.
I've had this issue before while i was messing around with nameplate backgrounds. Not sure what can be done about it.. as even with alpha set to 1.. the bar colour still seems to be reactive to its background
Using shirsig's Postal version together with ModUI gives this error: http://imgur.com/a/WBUQw
Hello! energy stops ticking when 100 energy. How can I make it so it goes all the time like energy watch v2 and roguefocusclassic . ? thanks
Maybe you can integrate this addon inside modui? http://www.vanilla-addons.com/dls/cooldowncount/
Hi Modernist,
Love the addon. Thanks for continuing working on it for so long!
I would appreciate if you would consider incorporating the player cast bar below the player unit frame, in the same fashion the enemy cast bar is currently set up. I think it would be especially useful for people like me who has their unit frames just below the center of the screen. Also, classes that don't cast spells that often (warrior, rogue) would have their UI just a bit cleaner.
Best,
Kyre
http://i.imgur.com/l7eUGim.png
Again, just a QoL thing, not important at all. Would it be possible to merge the tradeskills like how Quartz does it ("Merges multiple casts of the same tradeskill item into one big cast bar.") and add a timer to it ?
Instead of having a separate addon, can it just be included in the default modui addon a function to auto dismount/stand up when pressing a spell/ etc ? Sorry if it's overdoing at this point.
Link for EzDismount addon: https://wow.curseforge.com/projects/project-1305/files
The inside of the bag is not lined up with the bag frame. After moving the bag with Shift click and relogging/teleporting, this happens: http://i.imgur.com/XIVtSMG.jpg . The only way to fix it is to move it again with Shift+Click and close&open the bag.
Hello,
I am getting a massive dip in frames when I open oneBag. My FPS drops from 60 FPS to 30 FPS. This is only happening with modui and not other bag addons I have tried.
Currently its not possible to move enemy cast bar even with Moveanything which im using to move the player cast bar.
I would appreciate if you added an option for this :)
Is there any way to reduce the height of nameplates as well as make them appear a bit higher above the target's head? As a melee with my camera zoomed fully out, I'm having a bit of trouble actually viewing the enemy that I'm attacking due to the nameplates (makes it hard to see which way they are facing).
(I'm thinking something along the lines of the picture shown here: http://www.wow-one.com/forum/topic/30897-its-here-a-nameplate-addon/)
https://www.reddit.com/r/LegacyAddons/comments/5dmbz6/modui_a_twist_to_the_default_ui/dab8ej9/
hey man. how can i contact you nowadays? like i have to create an issue to write to you.
anyway, awesome addon for vanilla the modui, but the keypress im so used to 10 years + of spells activate when key goes up, so you can change your mind if you click etc.
is there a line in the keypress.lua i can change to make this change? i like the press animation, and deleting it makes it no press animation at all
thanks in advance. you can also contact me on [email protected]
Please remove the ugly button that replaces Key Bag.
We already have /modui chat command...
I am using a feature from the addon enemyFrames to show timers on debuffs on my uniteframes and it works very smooth with your addon.
enemyFrames github: https://github.com/zetone/enemyFrames
Status text for energy and rage isnt updating at all, it just shows how much energy/rage the player had when you targeted the player.
Also both rage and energy status text is colored blue instead of red for rage and yellow for energy
Commit messages should give an insight into what is being changed in said commit. It helps automating a changelog, also.
GitHub has a great release page, that you can publish git tags on (you can check out some of my repos). It allows you to upload a binary and publish releases in a versioned way. It also offers a more clean and usable way to offer your addon for download, including screenshots, etc.
When you tick off "Show Right ActionBar 2" in the Blizzard Interface Options, the quest tracker is shifted to the left regardless of your choice of button layout under "Actionbar" in the modui options - if you choose the "Bottom Row" button layout, the quest tracker should obviously not be shifted to the left under any circumstance. :)
And additionally, not so much an issue as a feature request: If I only require one of the two possible extra actionbars (i.e. just the 3rd and not the 4th), would it be possible to provide the option of having the bar occur on the right side of the screen? Currently, it's always on the left side, which means that my chat window (which I prefer having on the left side of the screen) is pushed relatively far up the screen (even more so as a warrior, due to the stance bars).
Can you add an option to remove that "Slots Bar" inside Bags?
Also, make the gold section look like this:
http://prntscr.com/dktm7m
Much better, and you can do text slots on the left like "13/64" or something.
As a warrior, it is extremely difficult to see which stance you're in or whether or not you have activated Heroic Strike / Cleave for your next swing. I'd really love a way to make the outline far more visible! An option within the addon would be swell.
Alternatively, you could just tell me which line(s) I have to edit in the addon's .lua files, then I can do it myself! :)
The day/night button on the minimap which is also used to toggle the stop watch displays the time in a tooltip, but has no option to change the time to the local time/server time or the format to 12hour/24 hour.
Can you please include those options? Would be appreciated.
Hello,
I've been using this UI and this is my only minor issue with it. The energy spark that shows you when the next tick is going to be is immensely helpful but, it vanishes when the energy caps. In PvP situations however, it's really helpful to open on someone as close as to the next tick as possible to maximize damage and at the moment there's no such option to do so in the UI.
So, I tried to change the code in the energy.lua file. I tried to change the line "if arg1 == 'player' and p < 100 then" this, partially works. The spark won't show outright but, as soon as I lose some energy it will and, it will do so even once the energy caps to 100.
I then tried to remove line 39-45 and this, did what I wanted, the spark was showing right from the moment I logged in without the need to hit anything. However, I noticed that in this way the spark was inaccurate, the energy tick weren't matching were the spark was, something that doesn't happen with my method outlined above. I suspect it might have something to do with: "if p == last + 20 then t = GetTime() end"
I wanted to ask if it was possible to make the spark visible (and accurate) at all times or, the best thing that can be done is to have it appear only after experiencing an energy loss?
Thanks
The castbar isnt showing the aimed shot icon when you cast it. It either is completely blank or it will show your previous casted ability icon.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.