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sample-code-gems's Introduction

Extending O3DE - Sample Code Gems

This repository holds various examples of how to extend the O3DE engine. Some examples are completed versions of tutorials that can be found here: https://www.o3de.org/docs/learning-guide/tutorials/

The examples are spread across several categories, such as:

  • Creating custom tools for extending the Editor (C++ and Python)
  • Atom rendering (Custom Lighting, Vegetation Bending)

To add this remote repository in Project Manager use the URL

https://raw.githubusercontent.com/o3de/sample-code-gems/main

License

For terms please see the LICENSE*.TXT files at the root of this distribution.

sample-code-gems's People

Contributors

cgalvan avatar judysng avatar

Stargazers

André L. Alvares avatar  avatar Fotze avatar Ilya Brin avatar sum1nil avatar

Watchers

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sample-code-gems's Issues

[Version 22.10] .shader json files in SixPointLighting should not contain "CompilerHints" (or any unrecognized field)

SixPointLighting_DepthPass_WithPS.shader
SixPointLighting_DepthPassTransparentMin_WithPS.shader
SixPointLighting_DepthPassTransparentMax_WithPS.shader

The files with "CompilerHints" field will cause Asset Processor failed to parse shader JSON descriptor and Material Editor will report missing shader assets.

By removing all "CompilerHints" the shader assets can be correctly loaded.

Asset Processor Logs:

2023/3/4 14:01 | Warn | >	Skipped unrecognized field '/CompilerHints' from AssetBuilder

2023/3/4 16:15 | ERROR | >	D:/workspace/o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/ShaderAssetBuilder.cpp(173): 'void __cdecl AZ::ShaderBuilder::ShaderAssetBuilder::CreateJobs(const struct AssetBuilderSDK::CreateJobsRequest &,struct AssetBuilderSDK::CreateJobsResponse &) const' from AssetBuilder

2023/3/4 14:01 | ERROR | >	Failed to parse Shader Descriptor JSON: from AssetBuilder

It seems that any unrecognized fields can be treated both as warning and error, which might be confusing logs.

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